Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

132 lines
3.9 KiB
Go

package display
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// AvatarItem is one person of an AvatarGroup.
type AvatarItem struct {
Name string
Image *ui.Bitmap
}
// AvatarGroupOptions configure an AvatarGroup.
type AvatarGroupOptions struct {
// Max avatars show before the "+N" button; zero means 4.
Max int
// Size is each avatar's diameter; zero means 32.
Size float32
}
type avatarGroupKey struct{}
// AvatarGroupView is a shown AvatarGroup and its full list's state.
type AvatarGroupView struct {
Element ui.Element
// Open reports whether the full list shows.
Open bool
// Toggled reports the full list opened or closed this frame.
Toggled bool
}
// AvatarGroup overlaps avatars; "+N" opens the full list.
func AvatarGroup(c *ui.Context, items []AvatarItem, opts AvatarGroupOptions) AvatarGroupView {
limit := opts.Max
if limit < 0 {
panic("mujica: AvatarGroup Max must not be negative")
}
if limit == 0 {
limit = 4
}
size := opts.Size
if size < 0 {
panic("mujica: AvatarGroup Size must not be negative")
}
if size == 0 {
size = 32
}
k := core.Tokens(c)
shown := min(limit, len(items))
ring := float32(2)
row := ui.Row(c).AlignItems(ui.Center).Role(ui.RoleGroup)
open := ui.Local(row, avatarGroupKey{}, func() bool { return false })
was := *open
row.Children(func() {
for i, it := range items[:shown] {
cell := ui.Box(c.Key(i)).Padding(ring).Radius(size/2 + ring).Background(k.Background).Shrink(0)
if i > 0 {
cell.Margin(0, 0, 0, -size/4)
}
cell.Children(func() { Avatar(c, it.Name, AvatarOptions{Image: it.Image, Size: size}) })
}
rest := len(items) - shown
if rest == 0 {
*open = false
return
}
more := avatarGroupMore(c, k, open, size, ring, rest, len(items))
ui.PopoverBase(c, more, open, func(panel ui.Element) {
avatarGroupList(c, k, panel, items)
})
})
v := AvatarGroupView{Element: row, Open: *open, Toggled: *open != was}
if v.Toggled {
slog.Debug("mujica: avatargroup toggle", "open", v.Open)
}
return v
}
// avatarGroupMore is the "+N" disclosure toggling *open.
func avatarGroupMore(c *ui.Context, k theme.Tokens, open *bool, size, ring float32, rest, total int) ui.Element {
hit := max(size+2*ring, theme.MinHitSize)
var b ui.Element
ui.Box(c.Key("more")).Margin(0, 0, 0, -size/4).Shrink(0).Children(func() {
b = ui.CollapsibleBase(c, open).Trigger.Size(hit, hit).Center().Radius(hit / 2).
Label(fmt.Sprintf(core.Msg(c, "avatar_group.more"), total))
internal.Ring(b, k.Focus, hit/2)
bg := k.Surface
if b.Pressed() {
bg = k.Selection
} else if b.Hovered() {
bg = k.SurfaceHover
}
b.Children(func() {
ui.Box(c).Padding(ring).Radius(size/2 + ring).Background(k.Background).Children(func() {
disc := ui.Box(c).Size(size, size).Center().Radius(size/2).Background(bg).
Border(theme.BorderWidth, k.ControlBorder).TextColor(k.Text)
disc.Transition(core.ColorFade)
disc.Children(func() {
ui.Text(c, fmt.Sprintf("+%d", rest)).FontSize(size * 0.36).FontWeight(600).SingleLine()
})
})
})
})
return b
}
func avatarGroupList(c *ui.Context, k theme.Tokens, panel ui.Element, items []AvatarItem) {
u := core.Density(c).Unit()
panel.Margin(u, 0, 0, 0).Padding(u*2).Radius(theme.PopupRadius).Background(k.Surface).
Border(theme.BorderWidth, k.Border).MinWidth(200)
if d := core.Motion(c, theme.PopupDuration); d > 0 {
panel.Transition(ui.ElementTransition{Duration: d, Enter: &ui.Motion{Y: -4}})
}
ui.Scroll(c).MaxHeight(240).Children(func() {
ui.Column(c).Gap(u * 2).Role(ui.RoleList).Children(func() {
for i, it := range items {
ui.Row(c.Key(i)).Gap(u * 2).AlignItems(ui.Center).Role(ui.RoleListItem).Children(func() {
Avatar(c, it.Name, AvatarOptions{Image: it.Image, Size: 24})
ui.Text(c, it.Name).SingleLine()
})
}
})
})
}