Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

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007 ScrollArea 滚动区域

用途

纵向、横向或双向滚动内容。支持滚轮、触控板、滚动条拖动与键盘;可读取、设置并保留滚动位置。基于 MyGo ui.Scroll。

最小示例

var offset ui.ScrollState
layout.ScrollArea(c, &offset, layout.ScrollAreaOptions{Label: "Log"}, func() {
	for range 50 {
		ui.Text(c, "A line of the log")
	}
}).Height(200)

签名:func ScrollArea(c *ui.Context, state *ui.ScrollState, opts ScrollAreaOptions, children func()) ui.Element

参数

字段 类型 默认值 含义
state *ui.ScrollState nil 滚动位置。设置 X/Y 即滚动到该处,math.MaxFloat32 表示末尾;组件写回 MaxX/MaxY。nil 时按区域在视图中的位置保留。
Direction ScrollDirection ScrollVertical ScrollVertical、ScrollHorizontal、ScrollBoth;非法值 panic。
Label string "" 区域的无障碍名称。
children func() 必填 内容;nil 时 panic。

需给区域尺寸(Height、Grow 等)。

状态

  • 内容溢出时区域可获得焦点,键盘焦点环画在区域内侧:先留 2 DIP 间隔,再画 2 DIP Focus 色环线,避免被父级裁剪。溢出状态在布局后变化时组件立即重建,焦点停靠随之更新。
  • 不溢出时不进入 Tab 序列。
  • 滚动条为 MyGo 叠加式滑块,颜色取主题 Scrollbar(TextMuted 50%),指针悬停时显示,不占布局空间。
  • 切换主题、折叠周围布局都不重置位置。

事件

无独立事件;比较 state.X/state.Y 的变化即可得知滚动。

键盘操作

焦点在区域或其内容上时:方向键滚动 40 DIP,Page Up/Down 与 Space/Shift+Space 翻页,Home/End 到顶部/底部(macOS 另有 Cmd+↑/↓)。文本输入等自行处理这些键的控件优先。

限制

  • 滚动条只在悬停时显示,不提供常驻滚动条(MyGo 滚动条不占空间的设计)。
  • 大量行请使用虚拟化列表,ScrollArea 会构建全部子项。