Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

2.1 KiB
Raw Permalink Blame History

017 Badge 徽标

用途

显示短文字或计数。计数超过上限时显示为“上限+”。徽标可以内联排列,也可以钉在内容的某个角上。辅助技术朗读完整数值。

最小示例

unread := 120
view := func(c *ui.Context) {
	core.Use(c, core.Settings{})
	display.Badge(c, display.BadgeOptions{Text: "New", Tone: display.BadgeNeutral}, nil)
	display.Badge(c, display.BadgeOptions{Count: unread, Label: "Unread", Position: display.BadgeTopRight}, func() {
		display.Avatar(c, "Sakiko Togawa", display.AvatarOptions{})
	})
}

参数

func Badge(c *ui.Context, opts BadgeOptions, content func()) ui.Element

Position 为 BadgeInline 时 content 必须为 nil;为角落位置时 content 必须不为 nil。否则 panic。

字段 类型 默认值 含义
Text string "" 显示的文字;非空时忽略 Count。
Count int 0 计数。Text 为空且计数为 0 时不显示徽标。负数 panic。
Max int 0(即 99) 显示上限,超过时显示 Max+。负数 panic。
Tone BadgeTone BadgeAccent BadgeAccent、BadgeNeutral、BadgeSuccess、BadgeWarning、BadgeDanger、BadgeInfo。
Position BadgePosition BadgeInline BadgeTopRight、BadgeTopLeft、BadgeBottomRight、BadgeBottomLeft:徽标中心对准内容的对应角。
Label string "" 计数的含义,朗读时放在完整数值前,如“Unread 1204”。

状态

纯展示。字号与最小尺寸随系统文本缩放放大。强调和危险色调使用实色填充(OnAccent 配 Accent,OnDanger 配 DangerFill);成功、警告、信息色调只把语义色用在文字和边框上。

事件

无。

键盘操作

不获取焦点。徽标的无障碍名称为 Label 加完整数值。

限制

  • 角落徽标的位置相对于 content 所在的盒子。内容本身有外边距时,徽标不会跟着偏移。
  • 徽标使用 RoleStatus,部分屏幕阅读器可能在数值变化时主动播报。