MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.8 KiB
1.8 KiB
069 Card · 卡片
用途
把一组相关内容放在带描边的表面上:标题、内容与页脚三个插槽。默认不增加点击行为;可选 Decorated 绘制宫廷风格的双线边框与四角菱形角饰。Card 是视觉回归基准之一,快照覆盖浅深主题与三种密度。
最小示例
view := func(c *ui.Context) {
core.Use(c, core.Settings{})
data.Card(c, data.CardOptions{Title: "Archive", Decorated: true, Footer: func() {
input.Button(c, "Open", input.ButtonOptions{})
}}, func() {
ui.Text(c, "Letters of the court, sealed in wax.")
}).Width(280)
}
ui.Render(view, 400, 300, 1)
参数
func Card(c *ui.Context, opts CardOptions, body func()) ui.Element,body 构建内容插槽。
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
Title |
string |
空 | 衬线标题;为空时不显示标题区。同时作为分组的无障碍名称。 |
Footer |
func() |
nil | 页脚插槽,位于分隔线下方并右对齐,常放操作按钮。 |
Decorated |
bool |
false | 外框与内框双线、四角菱形与标题下菱形分隔线,均使用 Ornament 色。 |
状态
默认(Surface 表面 + Border 描边,4 DIP 圆角)、装饰(Ornament 双线与角饰)。卡片本身无悬停、按下、选中或禁用状态;内部控件保留各自状态。
事件
无。卡片不产生事件,交互来自内部控件。
键盘操作
卡片不获取焦点;Tab 按顺序进入内部控件。装饰只做绘制,不占焦点、不遮挡内容、不缩小点击区域。
限制
- 卡片不提供整卡点击;需要时由调用方在内容中放置按钮或链接。
- 角饰为矢量绘制,位于 4 DIP 内框的四角;装饰模式会额外增加 6 DIP 内边距。