MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
3.4 KiB
3.4 KiB
087 DropdownMenu 下拉菜单
用途
按钮触发的应用内菜单,由 MujicaUI 自绘(不是系统菜单)。支持分组、子菜单、勾选项与禁用项;选择后按规则关闭。
最小示例
pinned := false
view := func(c *ui.Context) {
core.Use(c, core.Settings{})
overlay.DropdownMenu(c, "Actions", overlay.DropdownMenuOptions{}, func(m *overlay.PopupMenu) {
m.Group("Letter", func() {
if m.Item("Rename", overlay.PopupMenuItemOptions{}) {
fmt.Println("rename")
}
m.Check("Pinned", &pinned, overlay.PopupMenuItemOptions{KeepOpen: true})
})
m.Submenu("Move to", overlay.PopupMenuItemOptions{}, func(m *overlay.PopupMenu) {
m.Item("Archive", overlay.PopupMenuItemOptions{})
})
m.Separator()
m.Item("Burn", overlay.PopupMenuItemOptions{Disabled: true})
})
}
ui.Render(view, 400, 300, 1)
签名:func DropdownMenu(c *ui.Context, label string, opts DropdownMenuOptions, build func(m *PopupMenu)) ui.Element,返回触发按钮。build 为 nil、或 label 与 opts.Label 都为空时 panic。
参数
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
Icon |
*ui.SVG |
nil |
标签前的图标。 |
Disabled |
bool |
false |
禁用触发按钮并关闭已打开的菜单。 |
Label |
string |
"" |
仅图标按钮的无障碍名称。 |
PopupMenu 方法:
| 方法 | 说明 |
|---|---|
Item(label, opts) bool |
普通项;本帧被选择时返回 true。 |
Check(label, *bool, opts) bool |
勾选项,切换 *bool;本帧变化时返回 true。 |
Submenu(label, opts, build) |
子菜单项;build 为 nil 时 panic。 |
Group(label, fn) |
带说明文字的分组,前面有内容时自动加分隔线。 |
Separator() |
分隔线。 |
PopupMenuItemOptions:Disabled bool(不可选、不进入方向键序列),KeepOpen bool(选择后不关闭菜单)。
状态
- 触发按钮:次按钮外观加下拉箭头,打开时保持按下底色。
- 菜单项:悬停或键盘焦点时显示 Selection 底色和左侧 2 DIP 强调条;勾选项显示勾号;禁用项变暗。
- 菜单面板最高为可用空间,超出时滚动;子菜单在右侧打开,右侧放不下时翻到左侧,仍放不下时贴窗口边缘,宽度不超过窗口;下方放不下时上移。
事件
Item / Check 的返回值;每次选择只报告一次。
键盘操作
| 按键 | 行为 |
|---|---|
| Enter / Space / ↓ | 在触发按钮上打开菜单,焦点在第一项。 |
| ↑ / ↓ / Home / End | 在当前层移动,跳过禁用项,首尾循环。 |
| → / Enter | 在子菜单项上打开子菜单并进入。 |
| ← / Escape | 在子菜单中关闭子菜单,回到父项。 |
| Escape / Tab | 关闭菜单,焦点回到触发按钮。 |
限制
- MyGo 没有 menu / menuitem 无障碍角色(
ui/access.go:22Role 列表),菜单面板报告为 popup,普通项为 button,勾选项为 checkbox,触发按钮为 menu button。 - 打开期间外部点击只用于关闭,不传给下方控件:
PopoverBase用覆盖整窗的背板接收点击(ui/base.go:373)。 - Escape 只关闭最上层的 MujicaUI 浮层(窗口内按打开顺序记录)。MyGo 自带的
ui.Popover、ui.Select弹层不在这份记录中;它们打开在非模态 MujicaUI 浮层之上时,Escape 可能先关闭下面的 MujicaUI 浮层。