Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

1.3 KiB

095 Skeleton 骨架屏

用途

内容加载前占位,形状为文字行、圆形或矩形。尺寸固定,加载完成后替换为真实内容时不跳动。

最小示例

ui.Row(c).Padding(16).Gap(12).Children(func() {
	feedback.Skeleton(c, feedback.SkeletonOptions{Shape: feedback.SkeletonCircle})
	ui.Column(c).Grow(1).Children(func() {
		feedback.Skeleton(c, feedback.SkeletonOptions{Lines: 2})
	})
})

签名:func Skeleton(c *ui.Context, opts SkeletonOptions) ui.Element

参数

字段 类型 默认值 含义
Shape SkeletonShape SkeletonText SkeletonText、SkeletonCircle、SkeletonRect。
Width float32 填满父级;圆形 40 宽度;圆形为直径。
Height float32 当前密度控件高度 矩形高度;文字形状由行数决定(每行 21 DIP)。
Lines int 1 文字行数,多行时最后一行为 60% 宽。

负值、NaN、无穷或未知形状 panic。文字行高随系统文本缩放。

状态

明暗缓慢脉动(1.6 秒周期),只重绘不重建视图;减少动画模式使用静态填充。

事件

无。

键盘操作

不可聚焦,不进入无障碍树。

限制

  • 骨架本身不向读屏报告加载;请在容器上配合 Spinner 或 LoadingOverlay 的说明文字。