Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

884 B

295 ShimmerText 文字扫光

用途

处理中的状态文字(如“思考中”)上有光扫过。

最小示例

thinking := true
view := func(c *ui.Context) {
	core.Use(c, core.Settings{})
	feedback.ShimmerText(c, "Thinking…", feedback.ShimmerTextOptions{Active: thinking})
}
ui.Render(view, 400, 300, 1)

签名:func ShimmerText(c *ui.Context, text string, opts ShimmerTextOptions) ui.Element

参数

ShimmerTextOptions

字段 类型 默认值 含义
Active bool false 扫光;否则为静态 TextMuted 文字。

text 为空时 panic。

状态

  • 逐字由 TextMuted 渐亮到 Text,再回落;只在绘制时动画。
  • 以状态角色朗读文字。
  • 减少动画或未激活:静态文字。

事件

  • 无。

键盘操作

  • 无。

限制

  • 扫光时文字保持单行。