MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.2 KiB
1.2 KiB
299 Presence 进出场
用途
内容随 show 进出场:淡入淡出、滑动或折叠,退出完成后移除。
最小示例
show := true
view := func(c *ui.Context) {
core.Use(c, core.Settings{})
feedback.Presence(c, show, feedback.PresenceOptions{Kind: feedback.PresenceSlide}, func() {
ui.Text(c, "Saved")
})
}
ui.Render(view, 400, 300, 1)
签名:func Presence(c *ui.Context, show bool, opts PresenceOptions, content func()) ui.Element
参数
PresenceOptions
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
| Kind | PresenceKind | PresenceFade | PresenceFade、PresenceSlide、PresenceCollapse;未知值 panic。 |
| Duration | time.Duration | 0(即 PopupDuration) | 时长;为负 panic。 |
基于 MyGo Transition 的 Enter 与 Exit:退出时保留上一帧的副本直到动画结束,不占布局、不接收指针与焦点。
状态
- 减少动画:直接出现与消失。动画结束后停止重绘。
事件
- 无。
键盘操作
- 退出中的内容不接收焦点。
限制
- 不提供缩放:MyGo
ui.Motion只有位移、透明度与折叠(ui/transition.go:40)。 - 父元素在上一帧不存在时,内容随父元素一起出现而不进场。