Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

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345 VideoPlayer 视频播放器

用途

播放器外壳:画面由调用方提供,组件绘制状态并通过回调报告播放、暂停、跳转、倍速、字幕、全屏和画中画。

最小示例

st := media.VideoState{Duration: 4 * time.Minute, Rate: 1}
view := func(c *ui.Context) {
	core.Use(c, core.Settings{})
	media.VideoPlayer(c, st, media.VideoPlayerOptions{
		OnPlay:  func() { st.Playing = true },  // start your decoder
		OnPause: func() { st.Playing = false }, // pause it
		OnSeek:  func(d time.Duration) { st.Position = d },
		OnRate:  func(r float64) { st.Rate = r },
	})
}
ui.Render(view, 400, 300, 1)

参数

func VideoPlayer(c *ui.Context, st VideoState, opts VideoPlayerOptions) ui.Element

VideoState:Frame(当前画面,nil 显示“暂无视频”)、Position、Duration、Buffered、Playing、Rate、Subtitle、SubtitlesOn、Fullscreen、PiP。

字段 类型 默认值 含义
OnPlay / OnPause / OnSeek func 必填 播放、暂停、跳转。
OnRate func(float64) nil 倍速;nil 时不显示倍速选择。
OnSubtitles / OnFullscreen / OnPiP func(bool) nil 开关回调;nil 时隐藏对应按钮。
Disabled bool false 禁用全部控件。
Label string "Video" 无障碍名称。

状态

  • 画面区 16:9,黑底;字幕开启且有字幕时在底部显示。
  • 字幕、画中画、全屏按钮开启时有选中底色和下划线。

事件

全部通过回调报告;组件不改动 st。

键盘操作

按键 作用
Tab 先聚焦画面,再到进度条和各按钮
Space / K 画面聚焦时播放或暂停
← / → 画面聚焦时后退 / 前进 5 秒
F 切换全屏
C 切换字幕

限制

  • 组件不解码视频,也不实现全屏或画中画窗口,只报告用户的请求。
  • 帧率取决于调用方更新 Frame 并调用 c.Invalidate() 的频率。