MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2.0 KiB
2.0 KiB
345 VideoPlayer 视频播放器
用途
播放器外壳:画面由调用方提供,组件绘制状态并通过回调报告播放、暂停、跳转、倍速、字幕、全屏和画中画。
最小示例
st := media.VideoState{Duration: 4 * time.Minute, Rate: 1}
view := func(c *ui.Context) {
core.Use(c, core.Settings{})
media.VideoPlayer(c, st, media.VideoPlayerOptions{
OnPlay: func() { st.Playing = true }, // start your decoder
OnPause: func() { st.Playing = false }, // pause it
OnSeek: func(d time.Duration) { st.Position = d },
OnRate: func(r float64) { st.Rate = r },
})
}
ui.Render(view, 400, 300, 1)
参数
func VideoPlayer(c *ui.Context, st VideoState, opts VideoPlayerOptions) ui.Element
VideoState:Frame(当前画面,nil 显示“暂无视频”)、Position、Duration、Buffered、Playing、Rate、Subtitle、SubtitlesOn、Fullscreen、PiP。
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
OnPlay / OnPause / OnSeek |
func |
必填 | 播放、暂停、跳转。 |
OnRate |
func(float64) |
nil | 倍速;nil 时不显示倍速选择。 |
OnSubtitles / OnFullscreen / OnPiP |
func(bool) |
nil | 开关回调;nil 时隐藏对应按钮。 |
Disabled |
bool |
false | 禁用全部控件。 |
Label |
string |
"Video" | 无障碍名称。 |
状态
- 画面区 16:9,黑底;字幕开启且有字幕时在底部显示。
- 字幕、画中画、全屏按钮开启时有选中底色和下划线。
事件
全部通过回调报告;组件不改动 st。
键盘操作
| 按键 | 作用 |
|---|---|
| Tab | 先聚焦画面,再到进度条和各按钮 |
| Space / K | 画面聚焦时播放或暂停 |
| ← / → | 画面聚焦时后退 / 前进 5 秒 |
| F | 切换全屏 |
| C | 切换字幕 |
限制
- 组件不解码视频,也不实现全屏或画中画窗口,只报告用户的请求。
- 帧率取决于调用方更新
Frame并调用c.Invalidate()的频率。