Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

72 lines
1.9 KiB
Go

package feedback
import (
"log/slog"
"math"
"strconv"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// CountUpOptions configure a CountUp.
type CountUpOptions struct {
// Duration of a change; zero means StateDuration.
Duration time.Duration
// Decimals shown; Format overrides it.
Decimals int
// Format writes the shown value; nil uses Decimals.
Format func(v float64) string
}
type countUpState struct {
from, to float64
start time.Time
}
// CountUp counts from the last value to the new one.
func CountUp(c *ui.Context, value float64, opts CountUpOptions) ui.Element {
if math.IsNaN(value) || math.IsInf(value, 0) {
panic("mujica: CountUp value must be finite")
}
if opts.Duration < 0 || opts.Decimals < 0 {
panic("mujica: CountUp Duration and Decimals must not be negative")
}
d := opts.Duration
if d == 0 {
d = theme.StateDuration
}
format := opts.Format
if format == nil {
format = func(v float64) string { return strconv.FormatFloat(v, 'f', opts.Decimals, 64) }
}
dur := core.Motion(c, d)
now := c.Now()
row := ui.Row(c).Shrink(0).Label(format(value))
st := ui.Local(row, "count", func() countUpState { return countUpState{from: value, to: value} })
at := func() float64 {
if dur == 0 {
return st.to
}
p := min(1, float64(now.Sub(st.start))/float64(dur))
eased := float64(ui.EaseOut(float32(p)))
return st.from*(1-eased) + st.to*eased
}
if value != st.to {
from := at()
slog.Debug("mujica: count up", "from", from, "to", value)
st.from, st.to, st.start = from, value, now
}
if dur == 0 {
st.from, st.start = st.to, now
}
shown := at()
if shown != st.to {
row.DrawOver(func(*ui.Painter, ui.Rect) { c.AnimationFrame() })
}
return row.Children(func() { ui.Text(c, format(shown)).FontFeatures("tnum").SingleLine() })
}