Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

82 lines
2.4 KiB
Go

package feedback
import (
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// LoaderOptions configure the loaders: DotsLoader, BarsLoader, PulseLoader, OrbitLoader and WaveLoader.
type LoaderOptions struct {
// Size is the mark's height in DIPs; zero means 16.
Size float32
// Label is read out; empty means "Loading".
Label string
ShowLabel bool
// Color paints the mark; zero uses AccentText.
Color ui.Color
}
// loaderDraw paints phase t; still enables reduced motion.
type loaderDraw func(p *ui.Painter, r ui.Rect, t float64, col ui.Color, still bool)
// loaderMark builds a loader that repaints only while painted.
func loaderMark(c *ui.Context, opts LoaderOptions, key string, aspect float32, period int64, draw loaderDraw) ui.Element {
if !(opts.Size >= 0) || math.IsInf(float64(opts.Size), 1) {
panic("mujica: loader Size must be finite and not negative")
}
k := core.Tokens(c)
size := opts.Size
if size == 0 {
size = 16
}
label := opts.Label
if label == "" {
label = core.Msg(c, key+".loading")
}
col := opts.Color
if col.A == 0 {
col = k.AccentText
}
still := c.Preferences().ReduceMotion
row := ui.Row(c).Gap(core.Density(c).Unit() * 2).AlignItems(ui.Center).Shrink(0).Role(ui.RoleProgress).Label(label)
row.Children(func() {
ui.Box(c.Key(still)).Size(size*aspect, size).Shrink(0).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
t := 0.0
if !still {
t = float64(p.Now().UnixMilli()%period) / float64(period)
p.AnimationFrame()
}
draw(p, r, t, col, still)
})
// Reduced motion shows the words, as the mark stands still.
if opts.ShowLabel || still {
ui.Text(c, label).TextColor(k.TextMuted).FontSize(core.FontSize(c, theme.CaptionSize)).SingleLine()
}
})
return row
}
// loaderWave rises and falls between 0 and 1.
func loaderWave(t float64) float32 { return float32(0.5 - 0.5*math.Cos(2*math.Pi*t)) }
// DotsLoader shows three dots lighting up in turn.
func DotsLoader(c *ui.Context, opts LoaderOptions) ui.Element {
return loaderMark(c, opts, "dots_loader", 2.5, 1200, func(p *ui.Painter, r ui.Rect, t float64, col ui.Color, still bool) {
d := r.H * 0.36
for i := range 3 {
a := float32(1)
if !still {
a = 0.3 + 0.7*loaderWave(t-float64(i)/6)
}
var dot ui.Path
cx := r.X + r.W*(float32(i)+0.5)/3
dot.Circle(cx, r.Y+r.H/2, d/2)
p.FillPath(&dot, col.Alpha(a))
}
})
}