MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
68 lines
1.9 KiB
Go
68 lines
1.9 KiB
Go
package feedback
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import (
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"fmt"
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"math"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ReorderTransitionOptions configure a ReorderTransition.
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type ReorderTransitionOptions struct {
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// Duration of a move; zero means StateDuration.
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Duration time.Duration
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// Gap between items in DIPs.
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Gap float32
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}
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// ReorderTransition slides keyed items to their new places.
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func ReorderTransition[K comparable](c *ui.Context, keys []K, opts ReorderTransitionOptions, item func(key K)) ui.Element {
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if opts.Duration < 0 || !(opts.Gap >= 0) || math.IsInf(float64(opts.Gap), 0) {
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panic("mujica: ReorderTransition Duration and Gap must not be negative")
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}
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d := opts.Duration
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if d == 0 {
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d = theme.StateDuration
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}
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seen := make(map[K]bool, len(keys))
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for _, k := range keys {
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if seen[k] {
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panic(fmt.Sprintf("mujica: ReorderTransition duplicate key %v", k))
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}
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seen[k] = true
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}
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move := ui.ElementTransition{Duration: core.Motion(c, d), Position: true, Enter: &ui.Motion{}, Exit: &ui.Motion{}}
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col := ui.Column(c).AlignItems(ui.Stretch).Gap(opts.Gap)
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type state struct {
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keys []K
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leaving map[K]time.Time
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}
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st := ui.Local(col, "reorder", func() state { return state{leaving: map[K]time.Time{}} })
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for _, k := range st.keys {
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if !seen[k] {
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st.leaving[k] = c.Now().Add(d)
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}
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}
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st.keys = append(st.keys[:0], keys...)
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col.Children(func() {
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for _, k := range keys {
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ui.Column(c.Key(k)).AlignItems(ui.Stretch).Transition(move).Children(func() { item(k) })
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}
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for k, until := range st.leaving {
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if seen[k] || !c.Now().Before(until) {
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delete(st.leaving, k)
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continue
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}
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if c.Preferences().ReduceMotion {
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ui.Column(c.Key(k)).Absolute().Invisible().Transition(ui.ElementTransition{Duration: d, Position: true})
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delete(st.leaving, k)
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}
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}
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})
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return col
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}
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