Files
MujicaUI/feedback/reorder_transition.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

68 lines
1.9 KiB
Go

package feedback
import (
"fmt"
"math"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// ReorderTransitionOptions configure a ReorderTransition.
type ReorderTransitionOptions struct {
// Duration of a move; zero means StateDuration.
Duration time.Duration
// Gap between items in DIPs.
Gap float32
}
// ReorderTransition slides keyed items to their new places.
func ReorderTransition[K comparable](c *ui.Context, keys []K, opts ReorderTransitionOptions, item func(key K)) ui.Element {
if opts.Duration < 0 || !(opts.Gap >= 0) || math.IsInf(float64(opts.Gap), 0) {
panic("mujica: ReorderTransition Duration and Gap must not be negative")
}
d := opts.Duration
if d == 0 {
d = theme.StateDuration
}
seen := make(map[K]bool, len(keys))
for _, k := range keys {
if seen[k] {
panic(fmt.Sprintf("mujica: ReorderTransition duplicate key %v", k))
}
seen[k] = true
}
move := ui.ElementTransition{Duration: core.Motion(c, d), Position: true, Enter: &ui.Motion{}, Exit: &ui.Motion{}}
col := ui.Column(c).AlignItems(ui.Stretch).Gap(opts.Gap)
type state struct {
keys []K
leaving map[K]time.Time
}
st := ui.Local(col, "reorder", func() state { return state{leaving: map[K]time.Time{}} })
for _, k := range st.keys {
if !seen[k] {
st.leaving[k] = c.Now().Add(d)
}
}
st.keys = append(st.keys[:0], keys...)
col.Children(func() {
for _, k := range keys {
ui.Column(c.Key(k)).AlignItems(ui.Stretch).Transition(move).Children(func() { item(k) })
}
for k, until := range st.leaving {
if seen[k] || !c.Now().Before(until) {
delete(st.leaving, k)
continue
}
if c.Preferences().ReduceMotion {
ui.Column(c.Key(k)).Absolute().Invisible().Transition(ui.ElementTransition{Duration: d, Position: true})
delete(st.leaving, k)
}
}
})
return col
}