MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
78 lines
2.1 KiB
Go
78 lines
2.1 KiB
Go
package feedback
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import (
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"bytes"
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"testing"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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)
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func TestShimmerTextSweepsAndStops(t *testing.T) {
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active := true
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tt, n := motionFrames(func(c *ui.Context) {
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ShimmerText(c, "Thinking", ShimmerTextOptions{Active: active})
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}, 200, 60)
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if _, ok := tt.Find("Thinking"); !ok {
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t.Fatal("text not named")
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}
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a := encode(t, tt.Image())
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tt.Advance(200 * time.Millisecond)
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if bytes.Equal(a, encode(t, tt.Image())) || !motionBusy(tt, n) {
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t.Fatal("no sweep")
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}
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active = false
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tt.Frame()
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if motionBusy(tt, n) || !tt.HasText("Thinking") {
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t.Fatal("inactive text still sweeps")
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}
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active = true
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tt.SetPreferences(ui.Preferences{ReduceMotion: true, TextScale: 1})
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if motionBusy(tt, n) {
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t.Fatal("sweeps under reduced motion")
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}
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defer func() {
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if recover() == nil {
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t.Fatal("empty text did not panic")
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}
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}()
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ui.Render(func(c *ui.Context) {
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core.Use(c, core.Settings{})
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ShimmerText(c, "", ShimmerTextOptions{})
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}, 100, 50, 1)
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}
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func TestShimmerTextSnapshot(t *testing.T) {
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snapshot(t, "shimmer_text", 300, 80, func(c *ui.Context) {
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ui.Column(c).Padding(16).Gap(8).Children(func() {
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ShimmerText(c, "Thinking…", ShimmerTextOptions{Active: true})
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ShimmerText(c, "思考中…", ShimmerTextOptions{})
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})
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})
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}
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func TestShimmerTextConstrainedWidth(t *testing.T) {
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var background ui.Color
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tt := ui.NewTester(func(c *ui.Context) {
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core.Use(c, core.Settings{})
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background = core.Tokens(c).Background
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ui.Column(c).Padding(10).Children(func() {
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ShimmerText(c, "Thinking about the complete program and planning the next steps", ShimmerTextOptions{Active: true}).Width(80)
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})
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}, 500, 100)
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for _, reduce := range []bool{false, true} {
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tt.SetPreferences(ui.Preferences{ReduceMotion: reduce, TextScale: 1})
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img := tt.Image()
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for y := 0; y < img.Bounds().Dy(); y++ {
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for x := 92; x < img.Bounds().Dx(); x++ {
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pixel := img.RGBAAt(x, y)
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if pixel.R != background.R || pixel.G != background.G || pixel.B != background.B {
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t.Fatalf("text escaped 80 DIP width at %d,%d", x, y)
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}
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}
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}
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}
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}
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