MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
74 lines
1.8 KiB
Go
74 lines
1.8 KiB
Go
package feedback
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import (
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// StaggerOptions configure a Stagger.
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type StaggerOptions struct {
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// Interval between items; zero means 60 ms.
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Interval time.Duration
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// Duration of each item's entry; zero means PopupDuration.
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Duration time.Duration
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// Horizontal lays items in a row.
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Horizontal bool
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}
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type staggerState struct {
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born time.Time
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done bool
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}
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// Stagger builds n items entering one after another, once.
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func Stagger(c *ui.Context, n int, opts StaggerOptions, item func(i int)) ui.Element {
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if n < 0 || opts.Interval < 0 || opts.Duration < 0 {
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panic("mujica: Stagger needs non-negative n, Interval and Duration")
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}
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every, d := opts.Interval, opts.Duration
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if every == 0 {
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every = 60 * time.Millisecond
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}
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if d == 0 {
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d = theme.PopupDuration
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}
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box := ui.Column(c).AlignItems(ui.Stretch)
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if opts.Horizontal {
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box.Row().AlignItems(ui.Start)
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}
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st := ui.Local(box, "stagger", func() *staggerState { return &staggerState{born: c.Now()} })
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s := *st
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if n == 0 {
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return box
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}
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upto := n
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if !s.done && !c.Preferences().ReduceMotion {
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upto = min(n, 1+int(c.Now().Sub(s.born)/every))
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if upto < n {
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box.DrawOver(func(*ui.Painter, ui.Rect) { c.After(s.born.Add(time.Duration(upto) * every).Sub(c.Now())) })
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} else {
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s.done = true
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slog.Debug("mujica: stagger done", "items", n)
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}
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}
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if c.Preferences().ReduceMotion {
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s.done = true
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}
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enter := &ui.Motion{Y: 8}
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if opts.Horizontal {
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enter = &ui.Motion{X: 8}
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}
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box.Children(func() {
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for i := range upto {
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ui.Column(c.Key(i)).AlignItems(ui.Stretch).
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Transition(ui.ElementTransition{Duration: core.Motion(c, d), Enter: enter}).Children(func() { item(i) })
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}
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})
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return box
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}
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