Files
MujicaUI/feedback/status_indicator.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

80 lines
2.0 KiB
Go

package feedback
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// Status is a system or item state. The zero value is StatusSuccess.
type Status int
const (
StatusSuccess Status = iota
StatusWarning
StatusError
StatusOffline
StatusBusy
)
func (s Status) String() string {
switch s {
case StatusSuccess:
return "success"
case StatusWarning:
return "warning"
case StatusError:
return "error"
case StatusOffline:
return "offline"
case StatusBusy:
return "busy"
}
panic(fmt.Sprintf("mujica: unknown Status %d", int(s)))
}
// StatusIndicatorOptions configure a StatusIndicator.
type StatusIndicatorOptions struct {
// Label replaces the status's built-in word, as "Database online".
Label string
}
// StatusIndicator shows a status by its own shape and a word, never by color alone.
func StatusIndicator(c *ui.Context, status Status, opts StatusIndicatorOptions) ui.Element {
key := "status_indicator." + status.String() // panics on an unknown Status
k := core.Tokens(c)
u := core.Density(c).Unit()
label := opts.Label
if label == "" {
label = core.Msg(c, key)
}
var tone ui.Color
var icon *ui.SVG
switch status {
case StatusSuccess:
tone, icon = k.Success, icons.Must("circle-check")
case StatusWarning:
tone, icon = k.Warning, icons.Must("triangle-alert")
case StatusError:
tone, icon = k.Danger, icons.Must("circle-x")
case StatusOffline:
tone, icon = k.TextMuted, icons.Must("wifi-off")
case StatusBusy:
tone = k.Info
}
row := ui.Row(c).AlignItems(ui.Center).Gap(u * 1.5).Role(ui.RoleStatus).Label(label)
row.Children(func() {
if status == StatusBusy {
core.Spinner(c, core.SpinnerOptions{Size: 16, Color: tone, Label: label})
} else {
ui.Icon(c, icon).Size(16, 16).TextColor(tone)
}
ui.Text(c, label).TextColor(k.Text).FontSize(core.FontSize(c, theme.BodySize)).SingleLine()
})
return row
}