MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
80 lines
2.0 KiB
Go
80 lines
2.0 KiB
Go
package feedback
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// Status is a system or item state. The zero value is StatusSuccess.
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type Status int
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const (
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StatusSuccess Status = iota
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StatusWarning
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StatusError
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StatusOffline
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StatusBusy
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)
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func (s Status) String() string {
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switch s {
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case StatusSuccess:
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return "success"
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case StatusWarning:
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return "warning"
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case StatusError:
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return "error"
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case StatusOffline:
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return "offline"
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case StatusBusy:
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return "busy"
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}
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panic(fmt.Sprintf("mujica: unknown Status %d", int(s)))
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}
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// StatusIndicatorOptions configure a StatusIndicator.
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type StatusIndicatorOptions struct {
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// Label replaces the status's built-in word, as "Database online".
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Label string
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}
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// StatusIndicator shows a status by its own shape and a word, never by color alone.
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func StatusIndicator(c *ui.Context, status Status, opts StatusIndicatorOptions) ui.Element {
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key := "status_indicator." + status.String() // panics on an unknown Status
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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label := opts.Label
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if label == "" {
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label = core.Msg(c, key)
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}
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var tone ui.Color
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var icon *ui.SVG
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switch status {
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case StatusSuccess:
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tone, icon = k.Success, icons.Must("circle-check")
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case StatusWarning:
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tone, icon = k.Warning, icons.Must("triangle-alert")
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case StatusError:
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tone, icon = k.Danger, icons.Must("circle-x")
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case StatusOffline:
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tone, icon = k.TextMuted, icons.Must("wifi-off")
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case StatusBusy:
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tone = k.Info
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}
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row := ui.Row(c).AlignItems(ui.Center).Gap(u * 1.5).Role(ui.RoleStatus).Label(label)
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row.Children(func() {
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if status == StatusBusy {
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core.Spinner(c, core.SpinnerOptions{Size: 16, Color: tone, Label: label})
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} else {
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ui.Icon(c, icon).Size(16, 16).TextColor(tone)
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}
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ui.Text(c, label).TextColor(k.Text).FontSize(core.FontSize(c, theme.BodySize)).SingleLine()
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})
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return row
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}
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