Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

69 lines
1.6 KiB
Go

package git
import (
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// AnsiTextOptions configure an AnsiText.
type AnsiTextOptions struct {
// Wrap breaks long lines at the width.
Wrap bool
}
// AnsiText renders terminal output with its SGR styles.
func AnsiText(c *ui.Context, text string, opts AnsiTextOptions) ui.Element {
k := core.Tokens(c)
col := ui.Column(c).Font(theme.MonoFont).TextColor(k.Text).Shrink(0)
col.Children(func() {
var st internal.AnsiStyle
for _, line := range strings.Split(text, "\n") {
var spans []internal.AnsiSpan
spans, st = internal.ParseAnsi(line, st)
out := make([]ui.Span, 0, len(spans))
for _, s := range spans {
out = append(out, ansiTextSpan(k, s))
}
if len(out) == 0 {
out = append(out, ui.Span{Text: " "})
}
t := ui.RichText(c, out...)
if !opts.Wrap {
t.NoWrap()
}
}
})
return col
}
// ansiTextSpan maps one parsed span onto theme-readable colors.
func ansiTextSpan(k theme.Tokens, s internal.AnsiSpan) ui.Span {
fg, hasFG := internal.AnsiResolve(k.Dark, s.Style.FG)
if !hasFG {
fg = k.Text
}
bg, hasBG := internal.AnsiResolve(k.Dark, s.Style.BG)
if s.Style.Inverse {
if !hasBG {
bg = k.Surface
}
fg, bg, hasBG = bg, fg, true
}
if s.Style.Dim {
fg = fg.Mix(k.Surface, 0.4)
}
out := ui.Span{Text: s.Text, Color: fg, Italic: s.Style.Italic, Underline: s.Style.Underline, Strikethrough: s.Style.Strike}
if s.Style.Bold {
out.Weight = 700
}
if hasBG {
out.Background = bg
}
return out
}