Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

86 lines
2.6 KiB
Go

package input
import (
"log/slog"
"slices"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// ChoiceChipsOptions configure ChoiceChips.
type ChoiceChipsOptions struct {
// Multiple lets several chips be on; otherwise one or none.
Multiple bool
Disabled bool
// Label names the chip set for assistive technology.
Label string
}
// ChoiceChips are wrapping filter chips toggling values in *value; arrows move between them.
func ChoiceChips[T comparable](c *ui.Context, value *[]T, items []ToggleItem[T], opts ChoiceChipsOptions) core.ChoiceResult {
if value == nil {
panic("mujica: ChoiceChips needs a value")
}
if !opts.Multiple && len(*value) > 1 {
panic("mujica: single ChoiceChips holds more than one value")
}
k := core.Tokens(c)
d := core.Density(c)
g := ui.Row(c).Wrap().Gap(d.Unit() * 2).Disabled(opts.Disabled).Role(ui.RoleGroup).FocusGroup(ui.Horizontal)
if opts.Label != "" {
g.Label(opts.Label)
}
changed := false
g.Children(func() {
for _, it := range items {
on := slices.Contains(*value, it.Value)
pressed := on
b := ui.ToggleBase(c, &pressed).Disabled(it.Disabled)
// The base took input before Disabled applied: drop a disabled chip's press.
if b.Changed() && !b.IsDisabled() && toggleGroupApply(value, it.Value, pressed, ToggleGroupOptions{Multiple: opts.Multiple, AllowEmpty: true}) {
changed, on = true, pressed
}
choiceChipLook(c, k, d, b, on, it)
}
})
if changed {
slog.Debug("mujica: choice_chips changed", "label", opts.Label, "value", *value)
}
return core.NewChoiceResult(g, changed)
}
func choiceChipLook[T comparable](c *ui.Context, k theme.Tokens, d theme.Density, b ui.Element, on bool, it ToggleItem[T]) {
b.MinHeight(max(theme.MinHitSize, d.ControlHeight()-4)).MinWidth(theme.MinHitSize).Padding(0, d.Unit()*3).Gap(d.Unit() * 1.5).
Radius(theme.PopupRadius)
internal.Ring(b, k.Focus, theme.PopupRadius)
bg, fg, line := k.Surface, k.Text, k.ControlBorder
switch {
case on:
bg, fg, line = k.Selection, k.AccentText, k.AccentText
case b.Pressed():
bg = k.Selection
case b.Hovered():
bg = k.SurfaceHover
}
b.Background(bg).TextColor(fg).Border(theme.BorderWidth, line).Transition(core.ColorFade)
if it.Name != "" {
b.Label(it.Name)
}
b.Children(func() {
switch {
case on:
ui.Icon(c, icons.Must("check")).Size(14, 14)
case it.Icon != nil:
ui.Icon(c, it.Icon).Size(14, 14)
}
if it.Label != "" {
ui.Text(c, it.Label).SingleLine()
}
})
}