MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
77 lines
2.1 KiB
Go
77 lines
2.1 KiB
Go
package input
|
|
|
|
import (
|
|
"log/slog"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
|
|
)
|
|
|
|
// ToggleOptions configure a Toggle.
|
|
type ToggleOptions struct {
|
|
// Icon goes before the label.
|
|
Icon *ui.SVG
|
|
Disabled bool
|
|
// Label names an icon-only toggle for assistive technology.
|
|
Label string
|
|
}
|
|
|
|
// Toggle is a button that stays pressed while *on. Click or Space flips it; Changed reports it.
|
|
func Toggle(c *ui.Context, on *bool, label string, opts ToggleOptions) ui.Element {
|
|
if label == "" && opts.Label == "" {
|
|
panic("mujica: Toggle needs a label or Label")
|
|
}
|
|
var b ui.Element
|
|
ui.Row(c).Shrink(0).Disabled(opts.Disabled).Children(func() {
|
|
b = ui.ToggleBase(c, on)
|
|
})
|
|
if b.Changed() {
|
|
slog.Debug("mujica: toggle changed", "label", label+opts.Label, "on", *on)
|
|
}
|
|
toggleLook(c, b, *on, label, opts.Icon)
|
|
if opts.Label != "" {
|
|
b.Label(opts.Label)
|
|
}
|
|
return b
|
|
}
|
|
|
|
// toggleLook styles a pressed-or-not button and builds its content.
|
|
func toggleLook(c *ui.Context, b ui.Element, on bool, label string, icon *ui.SVG) {
|
|
k := core.Tokens(c)
|
|
d := core.Density(c)
|
|
b.MinHeight(d.ControlHeight()).MinWidth(d.ControlHeight()).Padding(0, d.Unit()*3).Gap(d.Unit() * 2).
|
|
Radius(theme.ControlRadius)
|
|
internal.Ring(b, k.Focus, theme.ControlRadius)
|
|
bg, fg, border := k.Surface, k.Text, k.ControlBorder
|
|
switch {
|
|
case on:
|
|
bg, fg, border = k.Selection, k.AccentText, k.AccentText
|
|
case b.Pressed():
|
|
bg = k.Selection
|
|
case b.Hovered():
|
|
bg = k.SurfaceHover
|
|
}
|
|
b.Background(bg).TextColor(fg).Border(theme.BorderWidth, border)
|
|
if on {
|
|
toggleMark(b, k)
|
|
}
|
|
b.Children(func() {
|
|
if icon != nil {
|
|
ui.Icon(c, icon).Size(16, 16)
|
|
}
|
|
if label != "" {
|
|
ui.Text(c, label).SingleLine()
|
|
}
|
|
})
|
|
}
|
|
|
|
// toggleMark draws a bar under the content: the pressed state beside the color.
|
|
func toggleMark(b ui.Element, k theme.Tokens) {
|
|
b.Draw(func(p *ui.Painter, r ui.Rect) {
|
|
p.Fill(ui.Rect{X: r.X + r.W*0.25, Y: r.Y + r.H - 4, W: r.W * 0.5, H: 2}, k.AccentText, 1)
|
|
})
|
|
}
|