Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

50 lines
1.3 KiB
Go

package layout
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
)
// AspectRatioOptions configure an AspectRatio.
type AspectRatioOptions struct {
// Ratio is width over height; zero is 1.
Ratio float32
}
// AspectRatio centers the largest Ratio frame that fits; the child is centered, not stretched.
func AspectRatio(c *ui.Context, opts AspectRatioOptions, child func()) ui.Element {
if opts.Ratio < 0 {
panic("mujica: AspectRatio Ratio must be positive")
}
if child == nil {
panic("mujica: AspectRatio needs a child")
}
r := opts.Ratio
if r == 0 {
r = 1
}
outer := ui.Box(c).Fill().Center()
room := outer.Bounds()
internal.Remeasure(c, outer, room.W, room.H)
return outer.Children(func() {
frame := ui.Box(c).AspectRatio(r).Shrink(0).Center().Clip()
was := frame.Bounds()
w := room.W
// A room whose height differs from the frame's, or a frame narrower than it, has a set height.
if room.H-was.H > 0.5 || was.H-room.H > 0.5 || was.W < room.W-0.5 {
w = min(w, room.H*r)
}
if w <= 0 {
// Not laid out yet: Remeasure rebuilds once the room is known.
frame.WidthPercent(100)
} else {
frame.Width(w)
if w-was.W > 0.5 || was.W-w > 0.5 {
c.Invalidate()
}
}
frame.Children(child)
})
}