MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
50 lines
1.3 KiB
Go
50 lines
1.3 KiB
Go
package layout
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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)
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// AspectRatioOptions configure an AspectRatio.
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type AspectRatioOptions struct {
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// Ratio is width over height; zero is 1.
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Ratio float32
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}
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// AspectRatio centers the largest Ratio frame that fits; the child is centered, not stretched.
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func AspectRatio(c *ui.Context, opts AspectRatioOptions, child func()) ui.Element {
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if opts.Ratio < 0 {
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panic("mujica: AspectRatio Ratio must be positive")
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}
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if child == nil {
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panic("mujica: AspectRatio needs a child")
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}
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r := opts.Ratio
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if r == 0 {
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r = 1
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}
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outer := ui.Box(c).Fill().Center()
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room := outer.Bounds()
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internal.Remeasure(c, outer, room.W, room.H)
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return outer.Children(func() {
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frame := ui.Box(c).AspectRatio(r).Shrink(0).Center().Clip()
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was := frame.Bounds()
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w := room.W
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// A room whose height differs from the frame's, or a frame narrower than it, has a set height.
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if room.H-was.H > 0.5 || was.H-room.H > 0.5 || was.W < room.W-0.5 {
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w = min(w, room.H*r)
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}
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if w <= 0 {
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// Not laid out yet: Remeasure rebuilds once the room is known.
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frame.WidthPercent(100)
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} else {
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frame.Width(w)
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if w-was.W > 0.5 || was.W-w > 0.5 {
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c.Invalidate()
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}
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}
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frame.Children(child)
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})
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}
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