MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
39 lines
1.2 KiB
Go
39 lines
1.2 KiB
Go
package layout
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// TitleBarOptions configure a TitleBar.
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type TitleBarOptions struct {
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// Leading holds tools before the title, such as a sidebar toggle.
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Leading func()
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// Trailing holds tools after the title.
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Trailing func()
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}
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// TitleBar is a window title row that drags the window and clears the system buttons.
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func TitleBar(c *ui.Context, title string, opts TitleBarOptions) ui.Element {
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k := core.Tokens(c)
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d := core.Density(c)
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bar := c.TitleBar()
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pad := d.Unit() * 3
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e := ui.Row(c).MinHeight(max(bar.Height, d.ControlHeight()+d.Unit()*2)).Shrink(0).
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Padding(0, bar.Right+pad, 0, bar.Left+pad).Gap(d.Unit()*2).
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Background(k.Surface).BorderWidth(0, 0, theme.BorderWidth, 0).BorderColor(k.Border).
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DragWindow()
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return e.Children(func() {
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if opts.Leading != nil {
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ui.Row(c).Gap(d.Unit()).Shrink(0).Children(opts.Leading)
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}
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ui.Text(c, title).Font(theme.SerifFont).FontSize(core.FontSize(c, theme.BodySize+1)).FontWeight(600).
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SingleLine().Grow(1).Shrink(1).MinWidth(0)
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if opts.Trailing != nil {
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ui.Row(c).Gap(d.Unit()).Shrink(0).Children(opts.Trailing)
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}
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})
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}
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