MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
200 lines
6.4 KiB
Go
200 lines
6.4 KiB
Go
package messaging
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import (
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"fmt"
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"log/slog"
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"slices"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// EmojiPickerOptions configure an EmojiPicker.
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type EmojiPickerOptions struct {
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// Recent stores up to 24 emoji, newest first.
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Recent *[]string
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// Tone stores the selected skin tone, from 0 through 5.
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Tone *int
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Disabled bool
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}
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// EmojiResult exposes the element and this frame’s chosen emoji.
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type EmojiResult struct {
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Element ui.Element
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// Picked contains the chosen emoji, or an empty string.
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Picked string
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}
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// emojiRecentMax is how many recent emoji are kept.
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const emojiRecentMax = 24
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type emojiState struct {
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tab int
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query string
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recent bool
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}
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type emojiKey struct{}
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// EmojiPicker supports categories, search, history and skin tones.
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func EmojiPicker(c *ui.Context, opts EmojiPickerOptions) EmojiResult {
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if opts.Tone != nil && (*opts.Tone < 0 || *opts.Tone >= len(emojiTones)) {
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panic("mujica: EmojiPicker Tone outside 0..5")
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}
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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tone := 0
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if opts.Tone != nil {
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tone = *opts.Tone
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}
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var r EmojiResult
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col := ui.Column(c).Width(8*36+u*4).Gap(u*2).Padding(u*2).Radius(theme.PopupRadius).Background(k.Surface).
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Border(theme.BorderWidth, k.Border).Role(ui.RoleGroup).Label(core.Msg(c, "emoji_picker.label")).Disabled(opts.Disabled)
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r.Element = col
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recent := opts.Recent != nil && len(*opts.Recent) > 0
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st := ui.Local(col, emojiKey{}, func() emojiState { return emojiState{recent: recent} })
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if recent != st.recent {
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if recent {
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st.tab++
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} else {
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st.tab = max(0, st.tab-1)
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}
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st.recent = recent
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}
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col.Children(func() {
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input.TextInput(c, &st.query, input.TextInputOptions{Placeholder: core.Msg(c, "emoji_picker.search"), Label: core.Msg(c, "emoji_picker.search"),
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Leading: func() { ui.Icon(c, icons.Must("search")).Size(14, 14).TextColor(k.TextMuted) }, Clearable: true})
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if opts.Tone != nil {
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emojiToneRow(c, k, opts.Tone)
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}
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if strings.TrimSpace(st.query) == "" {
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emojiTabs(c, k, &st.tab, recent)
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}
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ui.Scroll(c).Height(36*5 + u*2).Children(func() {
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grid := ui.Row(c).Wrap().FocusGroup(ui.Horizontal | ui.Vertical).Role(ui.RoleList)
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grid.Children(func() {
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for _, e := range emojiShown(c, st, opts.Recent, recent) {
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if s := emojiCell(c, k, e, tone); s != "" && !col.IsDisabled() {
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r.Picked = s
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}
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}
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})
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})
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})
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if r.Picked != "" {
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if opts.Recent != nil {
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rec := slices.DeleteFunc(slices.Clone(*opts.Recent), func(s string) bool { return s == r.Picked })
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*opts.Recent = slices.Insert(rec, 0, r.Picked)[:min(emojiRecentMax, len(rec)+1)]
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}
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slog.Debug("mujica: emoji_picker pick", "emoji", r.Picked)
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}
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return r
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}
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func emojiShown(c *ui.Context, st *emojiState, recentList *[]string, recent bool) []emoji {
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if q := strings.ToLower(strings.TrimSpace(st.query)); q != "" {
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var out []emoji
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for _, cat := range emojiCategories {
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for _, e := range cat.emojis {
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if strings.Contains(e.name, q) || strings.Contains(emojiLabel(c, e), q) {
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out = append(out, e)
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}
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}
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}
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if len(out) == 0 {
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ui.Text(c, core.Msg(c, "emoji_picker.none")).TextColor(core.Tokens(c).TextMuted).Padding(core.Density(c).Unit() * 2)
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}
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return out
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}
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tab := st.tab
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if recent {
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if tab == 0 {
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out := make([]emoji, len(*recentList))
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for i, s := range *recentList {
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out[i] = emoji{char: s, name: s}
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}
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return out
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}
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tab--
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}
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return emojiCategories[min(tab, len(emojiCategories)-1)].emojis
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}
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// emojiTabs picks a category; Recent leads when there is history.
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func emojiTabs(c *ui.Context, k theme.Tokens, tab *int, recent bool) {
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type tabItem struct{ face, key string }
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var tabs []tabItem
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if recent {
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tabs = append(tabs, tabItem{"🕘", "emoji_picker.recent"})
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}
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for _, cat := range emojiCategories {
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tabs = append(tabs, tabItem{cat.icon, cat.key})
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}
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*tab = min(*tab, len(tabs)-1)
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ui.Row(c).FocusGroup(ui.Horizontal).Role(ui.RoleTabList).BorderWidth(0, 0, 1, 0).BorderColor(k.Border).Children(func() {
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for i, t := range tabs {
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b := ui.ButtonBase(c.Key(t.key)).Size(32, 32).Radius(theme.ControlRadius).Role(ui.RoleTab).Label(core.Msg(c, t.key)).
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Selected(i == *tab).Background(ui.Transparent).Tooltip(core.Msg(c, t.key))
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internal.Ring(b, k.Focus, theme.ControlRadius)
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switch {
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case i == *tab:
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b.Background(k.Selection).BorderWidth(0, 0, 2, 0).BorderColor(k.AccentText)
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case b.Hovered():
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b.Background(k.SurfaceHover)
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}
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b.Children(func() { ui.Text(c, t.face).FontSize(core.FontSize(c, 16)) })
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if b.Clicked() && !b.IsDisabled() {
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*tab = i
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}
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}
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})
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}
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func emojiToneRow(c *ui.Context, k theme.Tokens, tone *int) {
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ui.Row(c).Gap(2).AlignItems(ui.Center).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(core.Msg(c, "emoji_picker.tone")).Children(func() {
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ui.Text(c, core.Msg(c, "emoji_picker.tone")).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(k.TextMuted).Margin(0, 6, 0, 0)
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for i := range emojiTones {
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b := ui.ButtonBase(c.Key(i)).Size(theme.MinHitSize, theme.MinHitSize).Radius(theme.ControlRadius).Role(ui.RoleRadio).
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Label(fmt.Sprintf(core.Msg(c, "emoji_picker.toneN"), i)).Selected(i == *tone).Background(ui.Transparent)
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internal.Ring(b, k.Focus, theme.ControlRadius)
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if i == *tone {
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b.Background(k.Selection).Border(theme.BorderWidth, k.AccentText)
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} else if b.Hovered() {
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b.Background(k.SurfaceHover)
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}
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b.Children(func() { ui.Text(c, emojiToned(emoji{char: "👋", toned: true}, i)).FontSize(core.FontSize(c, 15)) })
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if b.Clicked() && !b.IsDisabled() {
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*tone = i
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slog.Debug("mujica: emoji_picker tone", "tone", i)
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}
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}
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})
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}
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func emojiCell(c *ui.Context, k theme.Tokens, e emoji, tone int) string {
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s := emojiToned(e, tone)
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b := ui.ButtonBase(c.Key(e.char)).Size(36, 36).Radius(theme.ControlRadius).Label(emojiLabel(c, e)).Tooltip(emojiLabel(c, e)).Transition(core.ColorFade)
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internal.Ring(b, k.Focus, theme.ControlRadius)
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if b.Hovered() || b.Focused() {
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b.Background(k.SurfaceHover)
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}
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b.Children(func() { ui.Text(c, s).FontSize(core.FontSize(c, 20)) })
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if b.Clicked() {
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return s
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}
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return ""
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}
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func emojiLabel(c *ui.Context, e emoji) string {
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if e.name == e.char {
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return e.char
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}
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return core.Msg(c, "emoji_picker.name_"+strings.ReplaceAll(e.name, " ", "_"))
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}
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