Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

200 lines
6.4 KiB
Go
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package messaging
import (
"fmt"
"log/slog"
"slices"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// EmojiPickerOptions configure an EmojiPicker.
type EmojiPickerOptions struct {
// Recent stores up to 24 emoji, newest first.
Recent *[]string
// Tone stores the selected skin tone, from 0 through 5.
Tone *int
Disabled bool
}
// EmojiResult exposes the element and this frame’s chosen emoji.
type EmojiResult struct {
Element ui.Element
// Picked contains the chosen emoji, or an empty string.
Picked string
}
// emojiRecentMax is how many recent emoji are kept.
const emojiRecentMax = 24
type emojiState struct {
tab int
query string
recent bool
}
type emojiKey struct{}
// EmojiPicker supports categories, search, history and skin tones.
func EmojiPicker(c *ui.Context, opts EmojiPickerOptions) EmojiResult {
if opts.Tone != nil && (*opts.Tone < 0 || *opts.Tone >= len(emojiTones)) {
panic("mujica: EmojiPicker Tone outside 0..5")
}
k := core.Tokens(c)
u := core.Density(c).Unit()
tone := 0
if opts.Tone != nil {
tone = *opts.Tone
}
var r EmojiResult
col := ui.Column(c).Width(8*36+u*4).Gap(u*2).Padding(u*2).Radius(theme.PopupRadius).Background(k.Surface).
Border(theme.BorderWidth, k.Border).Role(ui.RoleGroup).Label(core.Msg(c, "emoji_picker.label")).Disabled(opts.Disabled)
r.Element = col
recent := opts.Recent != nil && len(*opts.Recent) > 0
st := ui.Local(col, emojiKey{}, func() emojiState { return emojiState{recent: recent} })
if recent != st.recent {
if recent {
st.tab++
} else {
st.tab = max(0, st.tab-1)
}
st.recent = recent
}
col.Children(func() {
input.TextInput(c, &st.query, input.TextInputOptions{Placeholder: core.Msg(c, "emoji_picker.search"), Label: core.Msg(c, "emoji_picker.search"),
Leading: func() { ui.Icon(c, icons.Must("search")).Size(14, 14).TextColor(k.TextMuted) }, Clearable: true})
if opts.Tone != nil {
emojiToneRow(c, k, opts.Tone)
}
if strings.TrimSpace(st.query) == "" {
emojiTabs(c, k, &st.tab, recent)
}
ui.Scroll(c).Height(36*5 + u*2).Children(func() {
grid := ui.Row(c).Wrap().FocusGroup(ui.Horizontal | ui.Vertical).Role(ui.RoleList)
grid.Children(func() {
for _, e := range emojiShown(c, st, opts.Recent, recent) {
if s := emojiCell(c, k, e, tone); s != "" && !col.IsDisabled() {
r.Picked = s
}
}
})
})
})
if r.Picked != "" {
if opts.Recent != nil {
rec := slices.DeleteFunc(slices.Clone(*opts.Recent), func(s string) bool { return s == r.Picked })
*opts.Recent = slices.Insert(rec, 0, r.Picked)[:min(emojiRecentMax, len(rec)+1)]
}
slog.Debug("mujica: emoji_picker pick", "emoji", r.Picked)
}
return r
}
func emojiShown(c *ui.Context, st *emojiState, recentList *[]string, recent bool) []emoji {
if q := strings.ToLower(strings.TrimSpace(st.query)); q != "" {
var out []emoji
for _, cat := range emojiCategories {
for _, e := range cat.emojis {
if strings.Contains(e.name, q) || strings.Contains(emojiLabel(c, e), q) {
out = append(out, e)
}
}
}
if len(out) == 0 {
ui.Text(c, core.Msg(c, "emoji_picker.none")).TextColor(core.Tokens(c).TextMuted).Padding(core.Density(c).Unit() * 2)
}
return out
}
tab := st.tab
if recent {
if tab == 0 {
out := make([]emoji, len(*recentList))
for i, s := range *recentList {
out[i] = emoji{char: s, name: s}
}
return out
}
tab--
}
return emojiCategories[min(tab, len(emojiCategories)-1)].emojis
}
// emojiTabs picks a category; Recent leads when there is history.
func emojiTabs(c *ui.Context, k theme.Tokens, tab *int, recent bool) {
type tabItem struct{ face, key string }
var tabs []tabItem
if recent {
tabs = append(tabs, tabItem{"🕘", "emoji_picker.recent"})
}
for _, cat := range emojiCategories {
tabs = append(tabs, tabItem{cat.icon, cat.key})
}
*tab = min(*tab, len(tabs)-1)
ui.Row(c).FocusGroup(ui.Horizontal).Role(ui.RoleTabList).BorderWidth(0, 0, 1, 0).BorderColor(k.Border).Children(func() {
for i, t := range tabs {
b := ui.ButtonBase(c.Key(t.key)).Size(32, 32).Radius(theme.ControlRadius).Role(ui.RoleTab).Label(core.Msg(c, t.key)).
Selected(i == *tab).Background(ui.Transparent).Tooltip(core.Msg(c, t.key))
internal.Ring(b, k.Focus, theme.ControlRadius)
switch {
case i == *tab:
b.Background(k.Selection).BorderWidth(0, 0, 2, 0).BorderColor(k.AccentText)
case b.Hovered():
b.Background(k.SurfaceHover)
}
b.Children(func() { ui.Text(c, t.face).FontSize(core.FontSize(c, 16)) })
if b.Clicked() && !b.IsDisabled() {
*tab = i
}
}
})
}
func emojiToneRow(c *ui.Context, k theme.Tokens, tone *int) {
ui.Row(c).Gap(2).AlignItems(ui.Center).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(core.Msg(c, "emoji_picker.tone")).Children(func() {
ui.Text(c, core.Msg(c, "emoji_picker.tone")).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(k.TextMuted).Margin(0, 6, 0, 0)
for i := range emojiTones {
b := ui.ButtonBase(c.Key(i)).Size(theme.MinHitSize, theme.MinHitSize).Radius(theme.ControlRadius).Role(ui.RoleRadio).
Label(fmt.Sprintf(core.Msg(c, "emoji_picker.toneN"), i)).Selected(i == *tone).Background(ui.Transparent)
internal.Ring(b, k.Focus, theme.ControlRadius)
if i == *tone {
b.Background(k.Selection).Border(theme.BorderWidth, k.AccentText)
} else if b.Hovered() {
b.Background(k.SurfaceHover)
}
b.Children(func() { ui.Text(c, emojiToned(emoji{char: "👋", toned: true}, i)).FontSize(core.FontSize(c, 15)) })
if b.Clicked() && !b.IsDisabled() {
*tone = i
slog.Debug("mujica: emoji_picker tone", "tone", i)
}
}
})
}
func emojiCell(c *ui.Context, k theme.Tokens, e emoji, tone int) string {
s := emojiToned(e, tone)
b := ui.ButtonBase(c.Key(e.char)).Size(36, 36).Radius(theme.ControlRadius).Label(emojiLabel(c, e)).Tooltip(emojiLabel(c, e)).Transition(core.ColorFade)
internal.Ring(b, k.Focus, theme.ControlRadius)
if b.Hovered() || b.Focused() {
b.Background(k.SurfaceHover)
}
b.Children(func() { ui.Text(c, s).FontSize(core.FontSize(c, 20)) })
if b.Clicked() {
return s
}
return ""
}
func emojiLabel(c *ui.Context, e emoji) string {
if e.name == e.char {
return e.char
}
return core.Msg(c, "emoji_picker.name_"+strings.ReplaceAll(e.name, " ", "_"))
}