MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
96 lines
3.5 KiB
Go
96 lines
3.5 KiB
Go
package messaging
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// IncomingCall is who calls; Caller is required.
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type IncomingCall struct {
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Caller string
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Image *ui.Bitmap
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// Video offers answering with the camera on.
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Video bool
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}
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// IncomingCallOptions configure an IncomingCallDialog.
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type IncomingCallOptions struct {
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// FocusAccept focuses Accept instead of the default Decline.
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FocusAccept bool
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Disabled bool
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// OnAccept answers; OnDecline refuses or handles Escape.
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OnAccept func(video bool)
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OnDecline func()
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}
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// IncomingCallDialog presents call actions with configurable initial focus.
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func IncomingCallDialog(c *ui.Context, open *bool, call IncomingCall, opts IncomingCallOptions) {
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if call.Caller == "" || opts.OnAccept == nil || opts.OnDecline == nil {
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panic("mujica: IncomingCallDialog needs Caller, OnAccept and OnDecline")
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}
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site, focus := core.OverlaySite(c)
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if opts.Disabled || site.IsDisabled() {
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*open = false
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}
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if !*open {
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focus.Closed(c, site)
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return
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}
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core.OverlayLayer(c, open)
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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title := fmt.Sprintf(core.Msg(c, "incoming_call_dialog.title"), call.Caller)
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shown, accepted, video, declined, backClicked := true, false, false, false, false
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panel := ui.DialogBase(c, &shown, func(back, panel ui.Element) {
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backClicked = back.Clicked() // a click outside neither answers nor refuses
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p := core.OverlayEnter(c, panel)
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back.Background(overlay.OverlayScrim(k).Alpha(p)).Padding(16)
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overlay.DialogPanel(c, panel, 420, false, p)
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panel.Role(ui.RoleAlertDialog).Label(title).AlignItems(ui.Center)
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ui.Scroll(c).Shrink(1).FillWidth().Gap(u * 3).AlignItems(ui.Center).Children(func() {
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display.Avatar(c, call.Caller, display.AvatarOptions{Image: call.Image, Size: 72})
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ui.Text(c, call.Caller).Font(theme.SerifFont).FontSize(core.FontSize(c, theme.H3Size)).FontWeight(600).TextAlign(ui.Center)
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kind := core.Msg(c, "incoming_call_dialog.voice")
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if call.Video {
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kind = core.Msg(c, "incoming_call_dialog.video")
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}
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ui.Text(c, kind).TextColor(k.TextMuted)
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})
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ui.Row(c).Shrink(0).Gap(u*3).Wrap().Justify(ui.Center).Margin(u*2, 0, 0, 0).Children(func() {
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decline := input.Button(c, core.Msg(c, "incoming_call_dialog.decline"), input.ButtonOptions{Variant: input.Danger, Icon: msgHangUp, Label: core.Msg(c, "incoming_call_dialog.decline")})
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accept := input.Button(c, core.Msg(c, "incoming_call_dialog.accept"), input.ButtonOptions{Icon: msgPhone, Label: core.Msg(c, "incoming_call_dialog.accept")})
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if opts.FocusAccept {
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core.AutoFocus(c, accept)
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} else {
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core.AutoFocus(c, decline)
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}
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declined, accepted = decline.Clicked(), accept.Clicked()
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if call.Video && input.Button(c, core.Msg(c, "incoming_call_dialog.acceptVideo"), input.ButtonOptions{Variant: input.Secondary, Icon: core.MediaCamera, Label: core.Msg(c, "incoming_call_dialog.acceptVideo")}).Clicked() {
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accepted, video = true, true
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}
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})
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})
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focus.Shown(panel)
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if !shown && !accepted && !backClicked {
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declined = true // Escape
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}
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switch {
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case accepted:
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*open = false
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slog.Debug("mujica: incoming_call accept", "video", video)
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opts.OnAccept(video)
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case declined:
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*open = false
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slog.Debug("mujica: incoming_call decline")
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opts.OnDecline()
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}
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}
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