Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

82 lines
2.4 KiB
Go

package navigation
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// ToolbarOptions configure a Toolbar.
type ToolbarOptions struct {
// Label names the toolbar for assistive technology.
Label string
}
// Toolbar is one Tab stop of actions; those that do not fit go to an overflow menu.
func Toolbar(c *ui.Context, opts ToolbarOptions, fn func()) ui.Element {
k := core.Tokens(c)
tb := ui.Toolbar(c, fn).Background(k.Surface).Border(theme.BorderWidth, k.Border).Radius(theme.CardRadius).
MinHeight(core.Density(c).ControlHeight() + 8)
if opts.Label != "" {
tb.Label(opts.Label)
}
return tb
}
// ToolbarButtonOptions configure a ToolbarButton.
type ToolbarButtonOptions struct {
Icon *ui.SVG
// ShowLabel shows the label beside the icon; without an icon it always shows.
ShowLabel bool
Disabled bool
}
// ToolbarButton is an action of a Toolbar; label names it and its overflow menu item.
func ToolbarButton(c *ui.Context, label string, opts ToolbarButtonOptions) ui.Element {
if label == "" {
panic("mujica: ToolbarButton needs a label")
}
k := core.Tokens(c)
d := core.Density(c)
u := d.Unit()
text := opts.ShowLabel || opts.Icon == nil
b := ui.ButtonBase(c).MinHeight(d.ControlHeight()).MinWidth(d.ControlHeight()).Gap(u * 2).
Radius(theme.ControlRadius).Label(label).Disabled(opts.Disabled).TextColor(k.Text)
if text {
b.Padding(0, u*3)
}
if !text {
b.Tooltip(label)
}
internal.Ring(b, k.Focus, theme.ControlRadius)
switch {
case b.Pressed():
b.Background(k.Selection)
case b.Hovered():
b.Background(k.SurfaceHover)
}
internal.Ease(b, core.Motion(c, theme.StateDuration), k.Text)
b.Children(func() {
if opts.Icon != nil {
ui.Icon(c, opts.Icon).Size(16, 16)
}
if text {
ui.Text(c, label).SingleLine()
}
})
return b
}
// ToolbarGroup keeps related actions together; the overflow menu sets groups apart.
func ToolbarGroup(c *ui.Context, fn func()) ui.Element {
return ui.Row(c).AlignItems(ui.Center).Gap(core.Density(c).Unit() * 0.5).Shrink(0).Role(ui.RoleGroup).Children(fn)
}
// ToolbarSeparator draws a thin rule between actions.
func ToolbarSeparator(c *ui.Context) {
ui.Box(c).Size(1, core.Density(c).ControlHeight()-12).Margin(0, core.Density(c).Unit()).Shrink(0).
Background(core.Tokens(c).Ornament).Role(ui.RoleNone)
}