MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
82 lines
2.4 KiB
Go
82 lines
2.4 KiB
Go
package navigation
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ToolbarOptions configure a Toolbar.
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type ToolbarOptions struct {
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// Label names the toolbar for assistive technology.
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Label string
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}
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// Toolbar is one Tab stop of actions; those that do not fit go to an overflow menu.
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func Toolbar(c *ui.Context, opts ToolbarOptions, fn func()) ui.Element {
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k := core.Tokens(c)
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tb := ui.Toolbar(c, fn).Background(k.Surface).Border(theme.BorderWidth, k.Border).Radius(theme.CardRadius).
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MinHeight(core.Density(c).ControlHeight() + 8)
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if opts.Label != "" {
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tb.Label(opts.Label)
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}
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return tb
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}
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// ToolbarButtonOptions configure a ToolbarButton.
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type ToolbarButtonOptions struct {
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Icon *ui.SVG
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// ShowLabel shows the label beside the icon; without an icon it always shows.
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ShowLabel bool
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Disabled bool
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}
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// ToolbarButton is an action of a Toolbar; label names it and its overflow menu item.
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func ToolbarButton(c *ui.Context, label string, opts ToolbarButtonOptions) ui.Element {
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if label == "" {
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panic("mujica: ToolbarButton needs a label")
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}
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k := core.Tokens(c)
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d := core.Density(c)
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u := d.Unit()
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text := opts.ShowLabel || opts.Icon == nil
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b := ui.ButtonBase(c).MinHeight(d.ControlHeight()).MinWidth(d.ControlHeight()).Gap(u * 2).
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Radius(theme.ControlRadius).Label(label).Disabled(opts.Disabled).TextColor(k.Text)
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if text {
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b.Padding(0, u*3)
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}
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if !text {
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b.Tooltip(label)
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}
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internal.Ring(b, k.Focus, theme.ControlRadius)
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switch {
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case b.Pressed():
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b.Background(k.Selection)
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case b.Hovered():
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b.Background(k.SurfaceHover)
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}
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internal.Ease(b, core.Motion(c, theme.StateDuration), k.Text)
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b.Children(func() {
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if opts.Icon != nil {
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ui.Icon(c, opts.Icon).Size(16, 16)
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}
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if text {
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ui.Text(c, label).SingleLine()
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}
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})
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return b
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}
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// ToolbarGroup keeps related actions together; the overflow menu sets groups apart.
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func ToolbarGroup(c *ui.Context, fn func()) ui.Element {
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return ui.Row(c).AlignItems(ui.Center).Gap(core.Density(c).Unit() * 0.5).Shrink(0).Role(ui.RoleGroup).Children(fn)
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}
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// ToolbarSeparator draws a thin rule between actions.
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func ToolbarSeparator(c *ui.Context) {
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ui.Box(c).Size(1, core.Density(c).ControlHeight()-12).Margin(0, core.Density(c).Unit()).Shrink(0).
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Background(core.Tokens(c).Ornament).Role(ui.RoleNone)
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}
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