Files
MujicaUI/password_input.go
T
ZacharyZhang-NY 21249605fb Refactor: share iconAction for borderless 16 DIP icon buttons
datetimeIconButton moves to icon_button.go as iconAction(c, icon, label)
and replaces the identical copies in Dialog close, PasswordInput toggle
and AppShell collapse. Hover and press now set Text on every caller,
including the date and time pickers, which kept TextMuted on hover.
Image retry (bordered, danger ink), TagsInput remove (14 DIP icon, no
press state) and Tag close (12 DIP icon, fade) are different buttons
and stay as they are.
2026-10-05 13:37:34 -04:00

62 lines
1.8 KiB
Go

package mujica
import (
"log/slog"
"github.com/egoist/mygo/ui"
"mujicaui/icons"
)
// PasswordInputOptions configure a PasswordInput.
type PasswordInputOptions struct {
Placeholder string
// Label names the field for assistive technology.
Label string
Disabled bool
// Error marks the value invalid and shows the message below.
Error string
}
// PasswordInput is a masked field with a show and hide toggle.
func PasswordInput(c *ui.Context, value *string, opts PasswordInputOptions) InputResult {
if value == nil {
panic("mujica: PasswordInput needs a value")
}
var r InputResult
look := &textInputLook{disabled: opts.Disabled, err: opts.Error}
r.Element, r.Input = textInputFrame(c, look, func(frame *ui.Element) *ui.Element {
shown := ui.Local(frame, "shown", func() bool { return false })
var in *ui.Element
// MyGo's mask cannot be lifted, so each mode keeps its own editor.
mode := "masked"
if *shown {
mode = "shown"
}
ui.Row(c).Key(mode).Grow(1).Children(func() {
in = textInputEditor(c, frame, value, look.disabled, ui.TextInputBase).Grow(1).MinWidth(Density(c).Unit() * 10).
Placeholder(opts.Placeholder).Label(opts.Label)
if !*shown {
in.Password()
}
})
r.changed = in.Changed() && !look.disabled
r.submitted = in.Submitted() && !look.disabled
if passwordInputToggle(c, *shown) {
*shown = !*shown
slog.Debug("mujica: password_input reveal", "shown", *shown)
}
return in
}, nil)
return r
}
// passwordInputToggle builds the show or hide button and reports a click.
func passwordInputToggle(c *ui.Context, shown bool) bool {
name, icon := msg(c, "password_input.show"), "eye"
if shown {
name, icon = msg(c, "password_input.hide"), "eye-off"
}
return iconAction(c, icons.Must(icon), name).Tooltip(name).Clicked()
}