154 lines
4.9 KiB
Go
154 lines
4.9 KiB
Go
package mujica
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"mujicaui/icons"
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"mujicaui/internal"
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"mujicaui/theme"
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)
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// DialogOptions configure a Dialog. Title is required.
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type DialogOptions struct {
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Title string
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Description string
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// Width is 440 DIPs when zero; the window always bounds it.
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Width float32
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// Decorated draws the double border, corner ornaments and title rule.
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Decorated bool
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// Actions builds the footer, usually buttons, aligned to the end.
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Actions func()
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// KeepOnBackdrop ignores clicks on the backdrop.
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KeepOnBackdrop bool
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// KeepOnEscape ignores Escape.
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KeepOnEscape bool
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// HideClose removes the close button from the header.
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HideClose bool
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}
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// Dialog shows a modal dialog while *open is true. It traps the focus,
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// makes the window inert and gives the focus back to the opener on close.
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func Dialog(c *ui.Context, open *bool, opts DialogOptions, content func()) *ui.Element {
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if opts.Title == "" {
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panic("mujica: Dialog needs a Title")
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}
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if !*open {
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return nil
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}
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k := Tokens(c)
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shown, backClicked, closed := true, false, false
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panel := ui.DialogBase(c, &shown, func(back, panel *ui.Element) {
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backClicked = back.Clicked()
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p := overlayEnter(c, panel)
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back.Background(overlayScrim(k).Alpha(p)).Padding(16)
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dialogPanel(c, panel, opts.Width, opts.Decorated, p)
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panel.Label(opts.Title)
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if opts.Description != "" {
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panel.Description(opts.Description)
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}
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closed = dialogHeader(c, opts.Title, opts.Description, opts.Decorated, !opts.HideClose, "dialog.close")
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if content != nil {
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ui.Scroll(c).Shrink(1).Children(content)
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}
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if opts.Actions != nil {
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dialogActions(c, opts.Actions)
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}
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})
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switch {
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case closed:
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slog.Debug("mujica: dialog close", "by", "button")
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*open = false
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case !shown && backClicked && !opts.KeepOnBackdrop:
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slog.Debug("mujica: dialog close", "by", "backdrop")
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*open = false
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case !shown && !backClicked && !opts.KeepOnEscape:
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slog.Debug("mujica: dialog close", "by", "escape")
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*open = false
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}
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return panel
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}
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// dialogPanel styles a centered dialog panel at entrance progress p.
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func dialogPanel(c *ui.Context, panel *ui.Element, width float32, decorated bool, p float32) {
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k := Tokens(c)
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u := Density(c).Unit()
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if width == 0 {
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width = 440
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}
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w, h := c.Size()
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overlayStyle(c, panel, p)
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panel.Width(width).MaxWidth(w-32).MaxHeight(h-32).Padding(u*6).Gap(u*3).Margin(8*(1-p), 0, 0, 0)
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if decorated {
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panel.Border(theme.BorderWidth, k.Ornament).Padding(u*6 + 6).DrawOver(func(pt *ui.Painter, r ui.Rect) {
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dialogOrnaments(pt, r, k.Ornament, k.Surface)
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})
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}
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}
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// dialogOrnaments draws the inner frame and the four corner diamonds.
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func dialogOrnaments(p *ui.Painter, r ui.Rect, ink, ground ui.Color) {
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const in = 5
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f := ui.Rect{X: r.X + in, Y: r.Y + in, W: r.W - 2*in, H: r.H - 2*in}
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p.Stroke(f, ink, 1, 1)
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for _, pt := range [4][2]float32{{f.X, f.Y}, {f.X + f.W, f.Y}, {f.X, f.Y + f.H}, {f.X + f.W, f.Y + f.H}} {
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x, y := internal.Snap(p, pt[0]), internal.Snap(p, pt[1])
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p.FillPath(internal.Diamond(x, y, 11), ground)
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p.FillPath(internal.Diamond(x, y, 7), ink)
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}
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}
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// dialogHeader builds the title, description and close button; it reports a close click.
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func dialogHeader(c *ui.Context, title, description string, decorated, closable bool, closeKey string) bool {
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k := Tokens(c)
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u := Density(c).Unit()
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clicked := false
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ui.Column(c).Gap(u).Shrink(0).Children(func() {
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ui.Row(c).Gap(u * 3).AlignItems(ui.Start).Children(func() {
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ui.Text(c, title).Font(theme.SerifFont).FontSize(theme.H3Size).FontWeight(600).Grow(1)
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if closable {
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clicked = dialogCloseButton(c, msg(c, closeKey)).Clicked()
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}
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})
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if decorated {
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dialogRule(c, k.Ornament)
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}
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if description != "" {
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ui.Text(c, description).TextColor(k.TextMuted)
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}
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})
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return clicked
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}
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// dialogRule is the ornament line under a decorated title.
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func dialogRule(c *ui.Context, ink ui.Color) {
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ui.Box(c).FillWidth().Height(9).Margin(2, 0, 2, 0).Draw(func(p *ui.Painter, r ui.Rect) {
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y, cx := r.Y+r.H/2, r.X+r.W/2
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p.Line(r.X, y, cx-10, y, 1, ink)
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p.Line(cx+10, y, r.X+r.W, y, 1, ink)
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p.FillPath(internal.Diamond(internal.Snap(p, cx), internal.Snap(p, y), 7), ink)
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})
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}
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// dialogCloseButton is the 28 DIP icon button closing a panel.
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func dialogCloseButton(c *ui.Context, label string) *ui.Element {
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k := Tokens(c)
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b := ui.ButtonBase(c).Size(theme.MinHitSize, theme.MinHitSize).Radius(theme.ControlRadius).Label(label).Margin(-4, -4, 0, 0)
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internal.Ring(b, k.Focus, theme.ControlRadius)
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b.TextColor(k.TextMuted)
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if b.Pressed() {
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b.Background(k.Selection).TextColor(k.Text)
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} else if b.Hovered() {
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b.Background(k.SurfaceHover).TextColor(k.Text)
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}
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b.Children(func() { ui.Icon(c, icons.Must("x")).Size(16, 16) })
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return b
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}
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// dialogActions lays out a dialog footer.
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func dialogActions(c *ui.Context, actions func()) {
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u := Density(c).Unit()
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ui.Row(c).Gap(u*2).Justify(ui.End).Wrap().Shrink(0).Margin(u*2, 0, 0, 0).Children(actions)
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}
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