Files
MujicaUI/status_bar.go
T

292 lines
8.0 KiB
Go

package mujica
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"mujicaui/internal"
"mujicaui/theme"
)
// StatusItemTone colors a status item's text and icon. The zero value is muted text.
type StatusItemTone int
const (
StatusItemNeutral StatusItemTone = iota
StatusItemSuccess
StatusItemWarning
StatusItemDanger
StatusItemInfo
)
// StatusItem is one entry of a StatusBar.
type StatusItem struct {
// ID is the item's stable key and the value StatusBarResult.Clicked reports.
ID string
Text string
Icon *ui.SVG
Tone StatusItemTone
// ShowProgress draws a short bar filled to Progress, from 0 to 1.
ShowProgress bool
Progress float32
// Action makes the item a button.
Action bool
// Label names an item without Text for assistive technology.
Label string
// Secondary items hide first, last first, when the bar is too narrow.
Secondary bool
}
// StatusBarOptions configure a StatusBar.
type StatusBarOptions struct {
Left, Right []StatusItem
}
// StatusBarResult is a StatusBar and its event in this frame.
type StatusBarResult struct {
*ui.Element
// Clicked is the ID of the action item clicked, or empty.
Clicked string
}
const (
statusBarProgressWidth float32 = 64
statusBarIcon float32 = 16
)
// StatusBar is a window's bottom strip with left and right groups of status items.
func StatusBar(c *ui.Context, opts StatusBarOptions) StatusBarResult {
k := Tokens(c)
d := Density(c)
statusBarCheck(opts)
gap := d.Unit() * 2
e := ui.Row(c).MinHeight(max(theme.MinHitSize, d.ControlHeight()-8)).Shrink(0).PaddingX(d.Unit()*2).Gap(gap).
Background(k.Surface).BorderWidth(theme.BorderWidth, 0, 0, 0).BorderColor(k.Border).
Label(msg(c, "status_bar.label"))
was := e.Bounds()
internal.Remeasure(c, e, was.W, was.H)
hidden := statusBarHide(c, opts, was.W-d.Unit()*4, gap)
open := ui.Local(e, "status_bar.open", func() bool { return false })
*open = *open && len(hidden) > 0
// focused is the bar item that had the focus last frame, for moving it to "+N" when that item folds.
focused := ui.Local(e, "status_bar.focused", func() string { return "" })
wasFocused := *focused
*focused = ""
var res StatusBarResult
item := func(it StatusItem) bool {
clicked, hasFocus := statusBarItem(c, it)
if clicked {
res.Clicked = it.ID
*open = false
slog.Debug("mujica: status_bar clicked", "id", it.ID)
}
return hasFocus
}
group := func(key string, items []StatusItem) {
ui.Row(c).Key(key).Gap(gap).Shrink(0).Dividers(theme.BorderWidth, k.Border).Children(func() {
for _, it := range items {
if !hidden[it.ID] && item(it) {
*focused = it.ID
}
}
})
}
e.Children(func() {
group("status_bar.left", opts.Left)
ui.Spacer(c).Key("status_bar.spacer")
if len(hidden) > 0 {
more := statusBarMore(c, len(hidden))
if wasFocused != "" && hidden[wasFocused] {
more.Focus()
slog.Debug("mujica: status_bar focus folded", "id", wasFocused)
}
if more.Clicked() {
*open = !*open
slog.Debug("mujica: status_bar hidden items", "open", *open)
}
if *open {
ui.PopoverBase(c, more, open, func(panel *ui.Element) {
panel.Margin(d.Unit(), 0, 0, 0).Padding(d.Unit()).Gap(d.Unit()).AlignItems(ui.Stretch).
Radius(theme.PopupRadius).Background(k.Surface).Border(theme.BorderWidth, k.Border).
Shadow(0, 4, 12, 0, ui.RGBA(0, 0, 0, 0.16))
for _, it := range statusBarAll(opts) {
if hidden[it.ID] {
item(it)
}
}
})
}
}
group("status_bar.right", opts.Right)
})
res.Element = e
return res
}
// statusBarMore is the "+N" button that opens the hidden items.
func statusBarMore(c *ui.Context, n int) *ui.Element {
k := Tokens(c)
b := ui.ButtonBase(c).Key("status_bar.more").MinHeight(theme.MinHitSize).MinWidth(theme.MinHitSize).
PaddingX(Density(c).Unit()).Radius(theme.ControlRadius).TextColor(k.Text).
Label(fmt.Sprintf(msg(c, "status_bar.hidden"), n))
internal.Ring(b, k.Focus, theme.ControlRadius)
if b.Pressed() {
b.Background(k.Selection)
} else if b.Hovered() {
b.Background(k.SurfaceHover)
}
return b.Children(func() {
ui.Text(c, fmt.Sprintf("+%d", n)).FontSize(FontSize(c, theme.CaptionSize)).SingleLine()
})
}
func statusBarAll(opts StatusBarOptions) []StatusItem {
return append(append([]StatusItem{}, opts.Left...), opts.Right...)
}
func statusBarCheck(opts StatusBarOptions) {
seen := map[string]bool{}
for _, it := range statusBarAll(opts) {
switch {
case it.ID == "":
panic("mujica: StatusItem needs an ID")
case seen[it.ID]:
panic("mujica: duplicate StatusItem ID " + it.ID)
case it.Progress < 0 || it.Progress > 1:
panic("mujica: StatusItem Progress must be within 0 and 1")
case it.Text == "" && it.Label == "":
panic("mujica: StatusItem " + it.ID + " needs Text or Label")
}
seen[it.ID] = true
}
}
// statusBarHide returns the secondary items to hide, last first, so the rest fit in room DIPs.
func statusBarHide(c *ui.Context, opts StatusBarOptions, room, gap float32) map[string]bool {
hidden := map[string]bool{}
if room <= 0 {
// Not laid out yet: show all; Remeasure rebuilds once measured.
return hidden
}
u := Density(c).Unit()
group := func(items []StatusItem) float32 {
var w float32
n := 0
for _, it := range items {
if !hidden[it.ID] {
w += statusBarWidth(c, it)
n++
}
}
return w + gap*float32(max(n-1, 0))
}
// The bar's children: left group, spacer, the "+N" button when shown, right group.
need := func() float32 {
w := group(opts.Left) + group(opts.Right) + 2*gap
if len(hidden) > 0 {
tw, _ := c.MeasureText(0, ui.Span{Text: fmt.Sprintf("+%d", len(hidden)), Size: FontSize(c, theme.CaptionSize)})
w += max(theme.MinHitSize, tw+2*u) + gap
}
return w
}
all := statusBarAll(opts)
for i := len(all) - 1; i >= 0 && need() > room; i-- {
if all[i].Secondary {
hidden[all[i].ID] = true
}
}
return hidden
}
// statusBarWidth is the width an item takes, as statusBarItem lays it out.
func statusBarWidth(c *ui.Context, it StatusItem) float32 {
u := Density(c).Unit()
var parts []float32
if it.Icon != nil {
parts = append(parts, statusBarIcon)
}
if it.Text != "" {
tw, _ := c.MeasureText(0, ui.Span{Text: it.Text, Size: FontSize(c, theme.CaptionSize)})
parts = append(parts, tw)
}
if it.ShowProgress {
parts = append(parts, statusBarProgressWidth)
}
w := 2 * u
for i, p := range parts {
w += p
if i > 0 {
w += u
}
}
if it.Action {
w = max(w, theme.MinHitSize)
}
return w
}
// statusBarItem builds one item and reports whether its action was clicked and whether it has the focus.
func statusBarItem(c *ui.Context, it StatusItem) (clicked, focused bool) {
k := Tokens(c)
d := Density(c)
fg := k.TextMuted
if it.Action {
fg = k.Text
}
switch it.Tone {
case StatusItemNeutral:
case StatusItemSuccess:
fg = k.Success
case StatusItemWarning:
fg = k.Warning
case StatusItemDanger:
fg = k.Danger
case StatusItemInfo:
fg = k.Info
default:
panic("mujica: invalid StatusItemTone")
}
var e *ui.Element
if it.Action {
e = ui.ButtonBase(c).Key(it.ID).MinHeight(theme.MinHitSize).MinWidth(theme.MinHitSize).Radius(theme.ControlRadius)
internal.Ring(e, k.Focus, theme.ControlRadius)
if e.Pressed() {
e.Background(k.Selection)
} else if e.Hovered() {
e.Background(k.SurfaceHover)
}
} else {
e = ui.Row(c).Key(it.ID).MinHeight(theme.MinHitSize)
}
e.PaddingX(d.Unit()).Gap(d.Unit()).TextColor(fg).Shrink(0)
if it.Label != "" {
e.Label(it.Label)
}
e.Children(func() {
if it.Icon != nil {
ui.Icon(c, it.Icon).Size(statusBarIcon, statusBarIcon)
}
if it.Text != "" {
ui.Text(c, it.Text).FontSize(FontSize(c, theme.CaptionSize)).SingleLine()
}
if it.ShowProgress {
statusBarProgress(c, it.Progress)
}
})
return it.Action && e.Clicked(), e.FocusWithin()
}
func statusBarProgress(c *ui.Context, v float32) {
k := Tokens(c)
ui.Box(c).Size(statusBarProgressWidth, 4).Shrink(0).Role(ui.RoleProgress).
Description(fmt.Sprintf("%.0f%%", v*100)).
Draw(func(p *ui.Painter, r ui.Rect) {
p.Fill(r, k.Border, 2)
if v > 0 {
p.Fill(ui.Rect{X: r.X, Y: r.Y, W: max(r.W*v, r.H), H: r.H}, k.AccentText, 2)
}
})
}