138 lines
3.8 KiB
Go
138 lines
3.8 KiB
Go
package mujica
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import (
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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)
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// HoverCardOptions configure a HoverCard.
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type HoverCardOptions struct {
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// OpenDelay is 500 ms and CloseDelay 300 ms when zero.
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OpenDelay time.Duration
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CloseDelay time.Duration
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// Width is 280 DIPs when zero.
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Width float32
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// Label names the card for assistive technology.
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Label string
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}
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// hoverCardState is what a card keeps between frames while its anchor lives.
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type hoverCardState struct {
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open, dismissed bool
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// keyMode keeps the card in the focus order while the keyboard is on it.
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keyMode bool
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enterAt, leaveAt time.Time
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panel ui.Rect
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}
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// HoverCard previews content beside anchor while the pointer rests on it or
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// it has the keyboard focus. The pointer may move into the card; with the
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// keyboard, Tab from the anchor enters it. It closes after CloseDelay once
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// neither holds it, or at once on Escape. It returns the card, or nil.
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func HoverCard(c *ui.Context, anchor *ui.Element, opts HoverCardOptions, content func()) *ui.Element {
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if anchor == nil {
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panic("mujica: HoverCard needs an anchor")
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}
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if opts.OpenDelay < 0 || opts.CloseDelay < 0 {
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panic("mujica: HoverCard delays must not be negative")
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}
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openDelay, closeDelay := opts.OpenDelay, opts.CloseDelay
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if openDelay == 0 {
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openDelay = 500 * time.Millisecond
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}
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if closeDelay == 0 {
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closeDelay = 300 * time.Millisecond
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}
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st := ui.Local(anchor, "mujica.hovercard", func() hoverCardState { return hoverCardState{} })
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b := anchor.Bounds()
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keyboard := anchor.FocusVisible()
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pointer := anchor.Hovered()
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if st.open {
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// The card's layer covers the anchor, so test the pointer by geometry.
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x, y, in := c.Root().PointerPosition()
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pointer = pointer || in && (b.Contains(x, y) || st.panel.Contains(x, y))
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}
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hot := pointer || keyboard || st.keyMode
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if !hot {
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st.dismissed = false
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}
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if st.dismissed {
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return nil
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}
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now := c.Now()
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if hot {
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st.leaveAt = time.Time{}
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if !st.open {
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if st.enterAt.IsZero() {
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st.enterAt = now
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}
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if wait := openDelay - now.Sub(st.enterAt); wait > 0 {
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c.After(wait)
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return nil
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}
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slog.Debug("mujica: hover_card open", "keyboard", keyboard)
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st.open = true
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}
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} else {
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st.enterAt = time.Time{}
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if !st.open {
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return nil
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}
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if st.leaveAt.IsZero() {
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st.leaveAt = now
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}
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if wait := closeDelay - now.Sub(st.leaveAt); wait > 0 {
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c.After(wait)
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} else {
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slog.Debug("mujica: hover_card close")
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st.open, st.keyMode, st.leaveAt = false, false, time.Time{}
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return nil
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}
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}
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width := opts.Width
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if width == 0 {
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width = 280
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}
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style := func(panel *ui.Element, p float32) {
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overlayStyle(c, panel, p)
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panel.Width(width).Padding(Density(c).Unit() * 4).Gap(Density(c).Unit() * 2).Label(opts.Label).
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MaxHeight(popoverRoom(c, b))
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ui.Scroll(c).Shrink(1).Children(content)
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}
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var panel *ui.Element
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dismissed, keyMode := false, keyboard || st.keyMode
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if keyMode {
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shown := true
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panel = ui.PopoverBase(c, anchor, &shown, func(panel *ui.Element) {
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style(panel.Margin(6, 0, 0, 0), overlayAnchored(c, panel, b))
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})
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dismissed = !shown
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} else {
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ui.Overlay(c, func() {
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panel = ui.Column(c).Absolute().Role(ui.RolePopup)
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prev := panel.Bounds()
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x, y := overlayPlace(c, b, width, prev.H, 6)
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panel.Left(x).Top(y)
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p := overlayEnter(c, panel)
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if prev.H == 0 {
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p = 0 // not measured yet
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c.AnimationFrame()
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}
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panel.Children(func() { style(panel, p) })
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})
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dismissed = c.Shortcut(0, ui.KeyEscape)
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}
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if dismissed {
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slog.Debug("mujica: hover_card dismiss")
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st.open, st.dismissed, st.keyMode = false, true, false
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if keyMode {
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anchor.Focus() // at once, so the anchor stays hot and the card stays dismissed
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}
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return panel
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}
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st.panel, st.keyMode = panel.Bounds(), keyboard || keyMode && panel.FocusWithin()
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return panel
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}
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