Files
MujicaUI/button_group.go
T

125 lines
3.1 KiB
Go

package mujica
import (
"log/slog"
"github.com/egoist/mygo/ui"
"mujicaui/internal"
"mujicaui/theme"
)
// ButtonGroupItem is one button of a ButtonGroup. Give Label, Icon or both.
type ButtonGroupItem struct {
Label string
Icon *ui.SVG
// Name names an icon-only item for assistive technology.
Name string
Disabled bool
}
// ButtonGroupOptions configure a ButtonGroup.
type ButtonGroupOptions struct {
Vertical bool
// Label names the group for assistive technology.
Label string
Disabled bool
}
// ButtonGroupResult is the group element and the item clicked this frame.
type ButtonGroupResult struct {
*ui.Element
clicked int
}
// ClickedItem returns the index of the item clicked this frame, or -1.
func (r ButtonGroupResult) ClickedItem() int { return r.clicked }
// ButtonGroup joins buttons in one bordered strip; arrows move between them.
func ButtonGroup(c *ui.Context, items []ButtonGroupItem, opts ButtonGroupOptions) ButtonGroupResult {
if len(items) == 0 {
panic("mujica: ButtonGroup needs items")
}
k := Tokens(c)
d := Density(c)
orient, last := ui.Horizontal, len(items)-1
g := ui.Row(c).AlignItems(ui.Stretch).Shrink(0)
if opts.Vertical {
orient = ui.Vertical
g.Column()
}
g.FocusGroup(orient).Role(ui.RoleToolbar).Label(opts.Label).Disabled(opts.Disabled)
r := ButtonGroupResult{Element: g, clicked: -1}
g.Children(func() {
for i, it := range items {
if it.Label == "" && it.Icon == nil {
panic("mujica: ButtonGroupItem needs a Label or an Icon")
}
b := ui.ButtonBase(c).Key(i).MinHeight(d.ControlHeight()).MinWidth(d.ControlHeight()).
Padding(0, d.Unit()*3).Gap(d.Unit() * 2).Disabled(it.Disabled)
internal.Ring(b, k.Focus, theme.ControlRadius)
if it.Name != "" {
b.Label(it.Name)
}
bg := k.Surface
if b.Pressed() {
bg = k.Selection
} else if b.Hovered() {
bg = k.SurfaceHover
}
b.Background(bg).TextColor(k.Text).Transition(textInputFade)
b.Radius(buttonGroupCorners(i, last, opts.Vertical)...)
b.Border(theme.BorderWidth, k.ControlBorder).BorderWidth(buttonGroupEdges(i, opts.Vertical)...)
b.Children(func() {
if it.Icon != nil {
ui.Icon(c, it.Icon).Size(16, 16)
}
if it.Label != "" {
ui.Text(c, it.Label).SingleLine()
}
})
if b.Clicked() {
r.clicked = i
slog.Debug("mujica: button_group click", "item", i)
}
}
})
return r
}
// buttonGroupCorners rounds only the outer corners of item i of 0..last.
func buttonGroupCorners(i, last int, vertical bool) []float32 {
var tl, tr, br, bl float32
r := theme.ControlRadius
first, end := i == 0, i == last
if vertical {
if first {
tl, tr = r, r
}
if end {
br, bl = r, r
}
} else {
if first {
tl, bl = r, r
}
if end {
tr, br = r, r
}
}
return []float32{tl, tr, br, bl}
}
// buttonGroupEdges draws each shared edge once: items after the first skip the leading one.
func buttonGroupEdges(i int, vertical bool) []float32 {
w := theme.BorderWidth
switch {
case i == 0:
return []float32{w}
case vertical:
return []float32{0, w, w, w}
default:
return []float32{w, w, w, 0}
}
}