Files
MujicaUI/data/collapsible.go
T

93 lines
2.7 KiB
Go

package data
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// CollapsibleOptions configure a Collapsible.
type CollapsibleOptions struct {
// Title is the trigger's text; required unless Trigger is set.
Title string
// Trigger builds custom trigger content after the arrow.
Trigger func()
Disabled bool
}
// Collapsible shows content below a trigger while *open; closed content is not built.
func Collapsible(c *ui.Context, open *bool, opts CollapsibleOptions, content func()) core.ChoiceResult {
if opts.Title == "" && opts.Trigger == nil {
panic("mujica: Collapsible needs Title or Trigger")
}
k := core.Tokens(c)
u := core.Density(c).Unit()
var v core.ChoiceResult
v.Element = ui.Column(c).Shrink(0)
v.Element.Children(func() {
was := *open
p := ui.CollapsibleBase(c, open)
tr := p.Trigger
if opts.Disabled {
*open = was
}
v = core.NewChoiceResult(v.Element, *open != was)
tr.Disabled(opts.Disabled).AlignSelf(ui.Start).AlignItems(ui.Center).Gap(u*2).
MinHeight(core.Density(c).ControlHeight()).Padding(0, u*3, 0, u*2).Radius(theme.ControlRadius)
if opts.Title != "" {
tr.Label(opts.Title)
}
internal.Ring(tr, k.Focus, theme.ControlRadius)
if tr.Hovered() && !opts.Disabled {
tr.Background(k.SurfaceHover)
}
prog := tr.Animate("mujica.open", collapsibleTarget(*open), core.Motion(c, theme.StateDuration))
tr.Children(func() {
ui.Icon(c, icons.Must("chevron-right")).Size(16, 16).Rotate(90 * prog).TextColor(k.TextMuted)
if opts.Trigger != nil {
opts.Trigger()
} else {
ui.Text(c, opts.Title).FontWeight(600).SingleLine()
}
})
if panel := collapsiblePanel(c, *open, prog, content); panel != nil {
panel.Padding(u*2, u*2, u*2, u*8).Gap(u * 2)
}
})
if v.Changed() {
slog.Debug("mujica: collapsible toggle", "open", *open)
}
return v
}
func collapsibleTarget(open bool) float32 {
if open {
return 1
}
return 0
}
// collapsiblePanel builds fn while open or animating, clipped to its progress.
func collapsiblePanel(c *ui.Context, open bool, prog float32, fn func()) *ui.Element {
if !open && prog == 0 {
return nil
}
// Closing content takes no input or focus while it shrinks away.
clip := ui.Column(c).Shrink(0).Disabled(!open)
var inner *ui.Element
clip.Children(func() {
inner = ui.Column(c).Shrink(0)
inner.Children(fn)
})
if prog < 1 {
// The content's height from the last frame, grown by progress.
clip.ClipY().Height(prog * inner.Bounds().H)
}
return inner
}