MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
97 lines
2.9 KiB
Go
97 lines
2.9 KiB
Go
package account
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// CoachmarkStep uses an anchor built in the current frame.
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type CoachmarkStep struct {
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Anchor ui.Element
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Title, Body string
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}
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// CoachmarkResult reports tour completion or dismissal.
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type CoachmarkResult struct {
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Element ui.Element
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finished, dismissed bool
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}
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// Finished reports Done on the last step.
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func (r CoachmarkResult) Finished() bool { return r.finished }
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// Dismissed reports Escape, a click outside or Skip.
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func (r CoachmarkResult) Dismissed() bool { return r.dismissed }
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// Coachmark provides anchored tips and keyboard-accessible step navigation.
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func Coachmark(c *ui.Context, open *bool, step *int, steps []CoachmarkStep) CoachmarkResult {
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if len(steps) == 0 || *step < 0 || *step >= len(steps) {
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panic(fmt.Sprintf("mujica: Coachmark step %d outside %d steps", *step, len(steps)))
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}
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var r CoachmarkResult
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if !*open {
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return r
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}
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cur := steps[*step]
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if !cur.Anchor.Valid() || cur.Title == "" {
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panic("mujica: CoachmarkStep needs an Anchor and a Title")
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}
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if cur.Anchor.IsDisabled() {
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*open = false
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return r
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}
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k := core.Tokens(c)
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d := core.Density(c)
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if b := cur.Anchor.Bounds(); b.W > 0 {
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const pad = 4
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ui.Overlay(c, func() {
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ui.Box(c).Absolute().Left(b.X-pad).Top(b.Y-pad).Size(b.W+2*pad, b.H+2*pad).PassThrough().Role(ui.RoleNone).
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Border(2, k.AccentText).Radius(theme.CardRadius)
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})
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}
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from := *step
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r.Element = overlay.Popover(c, cur.Anchor, open, overlay.PopoverOptions{Title: cur.Title, Width: 300}, func() {
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ui.Column(c).Gap(d.Unit() * 3).Children(func() {
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if cur.Body != "" {
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ui.Text(c, cur.Body)
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}
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ui.Row(c).Gap(d.Unit() * 2).AlignItems(ui.Center).Children(func() {
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ui.Text(c, fmt.Sprintf(core.Msg(c, "coachmark.count"), *step+1, len(steps))).TextColor(k.TextMuted).
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FontSize(core.FontSize(c, theme.CaptionSize)).Grow(1)
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if *step < len(steps)-1 && input.Button(c, core.Msg(c, "coachmark.skip"), input.ButtonOptions{Variant: input.Ghost}).Clicked() {
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*open, r.dismissed = false, true
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}
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if *step > 0 && input.Button(c, core.Msg(c, "coachmark.back"), input.ButtonOptions{Variant: input.Secondary}).Clicked() {
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*step--
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}
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last := *step == len(steps)-1
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next := core.Msg(c, "coachmark.next")
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if last {
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next = core.Msg(c, "coachmark.done")
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}
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if core.AutoFocus(c, input.Button(c, next, input.ButtonOptions{})).Clicked() {
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if last {
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*open, r.finished = false, true
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} else {
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*step++
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}
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}
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})
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})
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})
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if !*open && !r.finished {
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r.dismissed = true
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}
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if *step != from || !*open {
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slog.Debug("mujica: coachmark step", "step", *step, "open", *open)
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}
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return r
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}
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