MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
82 lines
2.2 KiB
Go
82 lines
2.2 KiB
Go
package account
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import (
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"testing"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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)
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func coachmarkView(c *ui.Context, open *bool, step *int, r *CoachmarkResult) {
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var a, b ui.Element
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ui.Row(c).Gap(40).Padding(20).Children(func() {
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a = input.Button(c, "Compose", input.ButtonOptions{})
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b = input.Button(c, "Archive", input.ButtonOptions{Variant: input.Secondary})
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})
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*r = Coachmark(c, open, step, []CoachmarkStep{
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{Anchor: a, Title: "Write here", Body: "Start a new letter."},
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{Anchor: b, Title: "Keep it tidy", Body: "Archive finished threads."},
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})
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}
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func TestCoachmarkStepsAndEscape(t *testing.T) {
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open, step := true, 0
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var r CoachmarkResult
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done, dismissed := 0, 0
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tt := accountTester(600, 400, func(c *ui.Context) {
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coachmarkView(c, &open, &step, &r)
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if r.Finished() {
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done++
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}
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if r.Dismissed() {
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dismissed++
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}
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})
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tt.Frame()
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if !tt.HasText("Write here") || !tt.HasText("1 of 2") {
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t.Fatalf("first: %q", tt.Texts())
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}
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tt.Key(0, ui.KeyEnter)
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if step != 1 || !tt.HasText("Keep it tidy") {
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t.Fatalf("next: %d", step)
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}
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_ = tt.Click("Done")
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if done != 1 || open {
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t.Fatal("done not reported")
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}
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open, step = true, 0
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tt.Frame()
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tt.Key(0, ui.KeyEscape)
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if open || dismissed != 1 || done != 1 {
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t.Fatalf("escape: open %v dismissed %d", open, dismissed)
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}
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}
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func TestCoachmarkSnapshot(t *testing.T) {
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snapshot(t, "coachmark", 420, 230, func(c *ui.Context) {
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open := ui.Local(c.Root(), "open", func() bool { return true })
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step := ui.Local(c.Root(), "step", func() int { return 0 })
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var r CoachmarkResult
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coachmarkView(c, open, step, &r)
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})
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}
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func TestCoachmarkDisabledAnchorCloses(t *testing.T) {
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open, step, disabled := true, 0, false
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tt := accountTester(600, 400, func(c *ui.Context) {
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a := input.Button(c, "Compose", input.ButtonOptions{Disabled: disabled})
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Coachmark(c, &open, &step, []CoachmarkStep{{Anchor: a, Title: "Write here"}})
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})
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disabled = true
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tt.Frame()
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if open || tt.HasText("Write here") {
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t.Fatal("disabled anchor retains coachmark")
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}
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}
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func TestCoachmarkInvalidStep(t *testing.T) {
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open, step := true, 1
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accountPanics(t, func(c *ui.Context) { Coachmark(c, &open, &step, []CoachmarkStep{{Title: "Only step"}}) })
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}
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