MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
114 lines
3.6 KiB
Go
114 lines
3.6 KiB
Go
package account
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// UserStatus is the presence a user shows to others.
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type UserStatus int
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const (
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UserStatusOnline UserStatus = iota
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UserStatusAway
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UserStatusBusy
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UserStatusInvisible
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)
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// UserMenuOptions configure a UserMenu. Name is required.
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type UserMenuOptions struct {
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Name, Email string
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Avatar *ui.Bitmap
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Disabled bool
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}
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// UserMenuResult reports presence, settings and sign-out events.
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type UserMenuResult struct {
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Element ui.Element
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changed, settings, leave bool
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}
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// StatusChanged reports a new presence in *status.
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func (r UserMenuResult) StatusChanged() bool { return r.changed }
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// Settings reports a request to open settings.
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func (r UserMenuResult) Settings() bool { return r.settings }
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// SignOut reports a request to sign out.
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func (r UserMenuResult) SignOut() bool { return r.leave }
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// UserMenu opens presence, settings and sign-out actions.
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func UserMenu(c *ui.Context, status *UserStatus, opts UserMenuOptions) UserMenuResult {
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if opts.Name == "" {
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panic("mujica: UserMenu needs a Name")
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}
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if *status < UserStatusOnline || *status > UserStatusInvisible {
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panic(fmt.Sprintf("mujica: UserMenu status %d is unknown", *status))
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}
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k := core.Tokens(c)
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var r UserMenuResult
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word := core.Msg(c, fmt.Sprintf("user_menu.status%d", *status))
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b := ui.ButtonBase(c).Role(ui.RoleMenuButton).Size(36, 36).Radius(18).Disabled(opts.Disabled).
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Label(fmt.Sprintf(core.Msg(c, "user_menu.label"), opts.Name, word))
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r.Element = b
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internal.Ring(b, k.Focus, 18)
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open := ui.Local(b, "open", func() bool { return false })
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disabled := b.IsDisabled()
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if disabled {
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*open = false
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} else if b.Clicked() || b.Shortcut(0, ui.KeyDown) {
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*open = true
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}
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st := *status
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b.Children(func() { display.Avatar(c, opts.Name, display.AvatarOptions{Image: opts.Avatar, Size: 32}) })
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b.DrawOver(func(p *ui.Painter, rect ui.Rect) { userMenuDot(p, k, rect.X+rect.W-6, rect.Y+rect.H-6, st) })
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overlay.PopupMenuOpen(c, b, open, func(m *overlay.PopupMenu) {
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head := opts.Name
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if opts.Email != "" {
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head += " · " + opts.Email
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}
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m.Group(head, func() {
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for s := UserStatusOnline; s <= UserStatusInvisible; s++ {
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on := s == *status
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if m.Check(core.Msg(c, fmt.Sprintf("user_menu.status%d", s)), &on, overlay.PopupMenuItemOptions{}) && s != *status && !disabled {
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*status, r.changed = s, true
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slog.Debug("mujica: user_menu status", "status", s)
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}
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}
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})
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m.Separator()
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r.settings = m.Item(core.Msg(c, "user_menu.settings"), overlay.PopupMenuItemOptions{}) && !disabled
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r.leave = m.Item(core.Msg(c, "user_menu.sign_out"), overlay.PopupMenuItemOptions{}) && !disabled
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})
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if r.settings || r.leave {
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slog.Debug("mujica: user_menu chose", "settings", r.settings, "sign_out", r.leave)
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}
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return r
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}
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// userMenuDot distinguishes presence using shapes and colors.
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func userMenuDot(p *ui.Painter, k theme.Tokens, cx, cy float32, s UserStatus) {
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const d = 11
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r := ui.Rect{X: cx - d/2, Y: cy - d/2, W: d, H: d}
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p.Fill(ui.Rect{X: r.X - 2, Y: r.Y - 2, W: d + 4, H: d + 4}, k.Surface, d)
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switch s {
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case UserStatusOnline:
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p.Fill(r, k.Success, d)
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case UserStatusAway:
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p.Stroke(r, k.Warning, d, 3)
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case UserStatusBusy:
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p.Fill(r, k.Danger, d)
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p.Fill(ui.Rect{X: r.X + 2.5, Y: cy - 1, W: d - 5, H: 2}, k.Surface, 0)
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default:
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p.Stroke(r, k.TextMuted, d, 1.5)
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}
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}
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