MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
149 lines
4.4 KiB
Go
149 lines
4.4 KiB
Go
package agent
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import (
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"fmt"
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"log/slog"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// PlanItem is a plan task: pending, running, done or skipped.
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type PlanItem struct {
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ID string
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Text string
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State AgentState
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}
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// AgentPlanOptions configure an AgentPlan.
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type AgentPlanOptions struct {
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// Title heads the checklist; empty uses "Plan".
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Title string
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Disabled bool
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Still bool
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}
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type agentPlanState struct{ draft string }
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// AgentPlan is a live checklist with skip, restore and add.
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func AgentPlan(c *ui.Context, items *[]PlanItem, opts AgentPlanOptions) core.ChoiceResult {
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if items == nil {
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panic("mujica: AgentPlan needs items")
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}
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seen := map[string]bool{}
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done, counted := 0, 0
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for i, it := range *items {
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if it.ID == "" || seen[it.ID] {
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panic(fmt.Sprintf("mujica: AgentPlan item %d needs a unique ID", i))
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}
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switch it.State {
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case AgentPending, AgentRunning, AgentDone, AgentSkipped:
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default:
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panic(fmt.Sprintf("mujica: AgentPlan item %q has state %v", it.ID, it.State))
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}
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seen[it.ID] = true
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if it.State != AgentSkipped {
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counted++
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}
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done += agentB2I(it.State == AgentDone)
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}
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u := core.Density(c).Unit()
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title := opts.Title
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if title == "" {
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title = core.Msg(c, "agent_plan.title")
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}
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var r core.ChoiceResult
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r.Element = AgentCard(c).Disabled(opts.Disabled).Label(title)
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st := ui.Local(r.Element, "mujica.plan", func() agentPlanState { return agentPlanState{} })
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locked := r.Element.IsDisabled()
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r.Element.Children(func() {
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ui.Row(c).Gap(u * 2).AlignItems(ui.Center).Children(func() {
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ui.Text(c, title).Font(theme.SerifFont).FontSize(core.FontSize(c, theme.H3Size)).FontWeight(600).Grow(1)
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AgentCaption(c, fmt.Sprintf(core.Msg(c, "agent_plan.progress"), done, counted))
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})
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frac := 0.0
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if counted > 0 {
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frac = float64(done) / float64(counted)
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}
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agentBar(c, frac, fmt.Sprintf(core.Msg(c, "agent_plan.progress"), done, counted))
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list := *items
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for i := range list {
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ui.Row(c.Key(list[i].ID)).Gap(u * 2).AlignItems(ui.Center).MinHeight(core.Density(c).ControlHeight()).Children(func() {
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if agentPlanRow(c, &list[i], locked, opts.Still) {
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r = core.NewChoiceResult(r.Element, true)
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}
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})
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}
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if !locked && agentPlanAdd(c, &st.draft) {
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*items = append(*items, PlanItem{ID: agentPlanID(seen), Text: strings.TrimSpace(st.draft)})
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st.draft = ""
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r = core.NewChoiceResult(r.Element, true)
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}
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})
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if r.Changed() {
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slog.Debug("mujica: agent_plan change", "items", len(*items))
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}
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return r
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}
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// agentPlanRow builds one item, reporting a user change.
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func agentPlanRow(c *ui.Context, it *PlanItem, locked, still bool) bool {
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k := core.Tokens(c)
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checked := it.State == AgentDone
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box := input.Checkbox(c, &checked, "", input.CheckboxOptions{Disabled: locked || it.State == AgentSkipped}).Label(it.Text)
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changed := !locked && box.Changed()
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if changed {
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it.State = AgentPending
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if checked {
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it.State = AgentDone
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}
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}
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t := ui.Text(c, it.Text).Grow(1).Shrink(1)
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switch it.State {
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case AgentSkipped:
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t.Strikethrough().TextColor(k.TextMuted)
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case AgentRunning:
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agentMark(c, AgentRunning, 14, still)
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AgentCaption(c, core.Msg(c, "agent_plan.doing"))
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}
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if it.State == AgentDone || locked {
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return changed
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}
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label, icon, next := core.Msg(c, "agent_plan.skip"), "ban", AgentSkipped
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if it.State == AgentSkipped {
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label, icon, next = core.Msg(c, "agent_plan.restore"), "refresh-cw", AgentPending
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}
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if AgentToggle(c, label, icon, false) {
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it.State = next
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changed = true
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}
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return changed
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}
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// agentPlanAdd builds the new-item field and reports a non-empty submit.
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func agentPlanAdd(c *ui.Context, draft *string) bool {
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u := core.Density(c).Unit()
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add := false
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ui.Row(c).Gap(u * 2).AlignItems(ui.Center).Children(func() {
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in := input.TextInput(c, draft, input.TextInputOptions{Placeholder: core.Msg(c, "agent_plan.placeholder"), Label: core.Msg(c, "agent_plan.placeholder")})
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in.Element.Grow(1)
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blank := strings.TrimSpace(*draft) == ""
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add = input.Button(c, core.Msg(c, "agent_plan.add"), input.ButtonOptions{Variant: input.Secondary, Disabled: blank}).Clicked()
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add = (add || in.Submitted()) && !blank
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})
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return add
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}
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// agentPlanID returns an ID no item uses yet.
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func agentPlanID(seen map[string]bool) string {
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for n := len(seen) + 1; ; n++ {
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if id := fmt.Sprintf("item-%d", n); !seen[id] {
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return id
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}
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}
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}
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