MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
80 lines
2.5 KiB
Go
80 lines
2.5 KiB
Go
package agent
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// PermissionChoice answers a PermissionPrompt; zero is no answer.
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type PermissionChoice int
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const (
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PermissionNone PermissionChoice = iota
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PermissionAllowOnce
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PermissionAllowAlways
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PermissionDeny
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)
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// PermissionPromptOptions configure a PermissionPrompt. Title and Scope are required.
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type PermissionPromptOptions struct {
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Title string
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Description string
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// Scope says what "always" covers, as "Write access to ~/court".
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Scope string
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}
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// PermissionResult reports the choice made in this frame.
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type PermissionResult struct {
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Element ui.Element
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Choice PermissionChoice
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}
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// PermissionPrompt asks allow once, always, or deny; Deny has focus.
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func PermissionPrompt(c *ui.Context, open *bool, opts PermissionPromptOptions) PermissionResult {
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if opts.Title == "" || opts.Scope == "" {
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panic("mujica: PermissionPrompt needs a Title and a Scope")
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}
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var r PermissionResult
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was := *open
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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r.Element = overlay.Dialog(c, open, overlay.DialogOptions{
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Title: opts.Title, Description: opts.Description, KeepOnBackdrop: true, HideClose: true,
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Actions: func() {
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if core.AutoFocus(c, input.Button(c, core.Msg(c, "permission_prompt.deny"), input.ButtonOptions{Variant: input.Secondary})).Clicked() {
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r.Choice = PermissionDeny
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}
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if input.Button(c, core.Msg(c, "permission_prompt.always"), input.ButtonOptions{Variant: input.Outline}).Clicked() {
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r.Choice = PermissionAllowAlways
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}
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if input.Button(c, core.Msg(c, "permission_prompt.once"), input.ButtonOptions{}).Clicked() {
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r.Choice = PermissionAllowOnce
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}
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},
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}, func() {
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ui.Row(c).Gap(u*2).AlignItems(ui.Start).Padding(u*2, u*3).Background(k.Background).Radius(theme.ControlRadius).
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Border(1, k.Border).Children(func() {
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ui.Icon(c, icons.Must("lock")).Size(16, 16).TextColor(k.Info).Shrink(0).Margin(2, 0, 0, 0)
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ui.Column(c).Gap(u / 2).Shrink(1).Children(func() {
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AgentCaption(c, core.Msg(c, "permission_prompt.scope"))
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ui.Text(c, opts.Scope)
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})
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})
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})
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if was && !*open && r.Choice == PermissionNone {
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r.Choice = PermissionDeny // Escape
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}
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if r.Choice != PermissionNone {
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slog.Debug("mujica: permission_prompt choose", "choice", int(r.Choice))
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*open = false
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}
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return r
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}
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