MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
109 lines
3.4 KiB
Go
109 lines
3.4 KiB
Go
package agent
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import (
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"fmt"
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"math"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// SandboxState is a sandbox's lifecycle. The zero value is SandboxStarting.
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type SandboxState int
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const (
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SandboxStarting SandboxState = iota
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SandboxRunning
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SandboxStopped
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SandboxFailed
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)
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// SandboxResource is one metered resource, as CPU or memory.
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type SandboxResource struct {
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Name string
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Used, Limit float64
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// Unit follows the numbers, as "GB" or "cores".
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Unit string
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}
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// SandboxInfo is the sandbox the caller reports.
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type SandboxInfo struct {
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Name string
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State SandboxState
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Resources []SandboxResource
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// Expires is the shutdown time; zero means none.
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Expires time.Time
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}
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// SandboxStatusOptions configure a SandboxStatus.
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type SandboxStatusOptions struct {
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Still bool
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}
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// SandboxStatus shows sandbox state, resources and time left.
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func SandboxStatus(c *ui.Context, info SandboxInfo, opts SandboxStatusOptions) ui.Element {
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agent := map[SandboxState]AgentState{SandboxStarting: AgentPlanning, SandboxRunning: AgentRunning, SandboxStopped: AgentSkipped, SandboxFailed: AgentFailed}
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state, ok := agent[info.State]
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if !ok {
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panic(fmt.Sprintf("mujica: unknown SandboxState %d", int(info.State)))
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}
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for _, r := range info.Resources {
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if r.Name == "" || !(r.Limit > 0) || r.Used < 0 || math.IsNaN(r.Used) || r.Used > r.Limit {
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panic(fmt.Sprintf("mujica: SandboxStatus resource %q needs a name and 0 <= Used <= Limit", r.Name))
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}
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}
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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word := core.Msg(c, "sandbox_status."+[...]string{"starting", "running", "stopped", "failed"}[info.State])
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card := AgentCard(c).Label(info.Name + ", " + word)
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card.Children(func() {
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ui.Row(c).Gap(u * 2).AlignItems(ui.Center).Children(func() {
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ui.Text(c, info.Name).FontWeight(600).SingleLine().Grow(1).Shrink(1)
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AgentStatus(c, state, AgentStatusOptions{Label: word, Still: opts.Still})
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})
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for _, r := range info.Resources {
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frac := r.Used / r.Limit
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ui.Column(c).Gap(u).Children(func() {
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ui.Row(c).Gap(u * 2).AlignItems(ui.Center).Children(func() {
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AgentCaption(c, r.Name).Grow(1)
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if frac >= 0.9 {
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ui.Icon(c, icons.Must("triangle-alert")).Size(12, 12).TextColor(k.Warning).Label(core.Msg(c, "sandbox_status.high"))
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}
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ui.Text(c, fmt.Sprintf("%s / %s %s", SandboxNum(r.Used), SandboxNum(r.Limit), r.Unit)).
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FontSize(core.FontSize(c, theme.CaptionSize)).FontFeatures("tnum").TextColor(k.Text)
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})
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agentBar(c, frac, fmt.Sprintf("%s %.0f%%", r.Name, frac*100))
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})
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}
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if !info.Expires.IsZero() && info.State != SandboxStopped && info.State != SandboxFailed {
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left := info.Expires.Sub(c.Now())
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text := core.Msg(c, "sandbox_status.expired")
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if left > 0 {
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text = fmt.Sprintf(core.Msg(c, "sandbox_status.left"), AgentDuration(left.Truncate(time.Second)))
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wait := left % time.Second
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if wait == 0 {
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wait = time.Second
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}
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c.After(wait)
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}
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ui.Row(c).Gap(u * 1.5).AlignItems(ui.Center).Role(ui.RoleStatus).Label(text).Children(func() {
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ui.Icon(c, icons.Must("clock")).Size(14, 14).TextColor(k.TextMuted)
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AgentCaption(c, text)
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})
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}
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})
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return card
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}
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// SandboxNum prints a resource amount with at most one decimal.
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func SandboxNum(v float64) string {
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if v == math.Trunc(v) {
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return fmt.Sprintf("%.0f", v)
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}
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return fmt.Sprintf("%.1f", v)
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}
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