MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
69 lines
2.1 KiB
Go
69 lines
2.1 KiB
Go
package agent
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ToolApprovalOptions configure a ToolApprovalDialog. Tool is required.
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type ToolApprovalOptions struct {
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Tool string
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// Args is the call's arguments, JSON when valid.
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Args string
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// Reason says why the agent wants to run the tool.
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Reason string
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}
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// ToolApprovalResult reports the choice made in this frame.
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type ToolApprovalResult struct {
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Element ui.Element
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Allowed bool
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Denied bool
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}
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// ToolApprovalDialog asks to approve a tool call; Deny has focus.
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func ToolApprovalDialog(c *ui.Context, open *bool, opts ToolApprovalOptions) ToolApprovalResult {
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if opts.Tool == "" {
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panic("mujica: ToolApprovalDialog needs a Tool")
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}
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var r ToolApprovalResult
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was := *open
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u := core.Density(c).Unit()
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r.Element = overlay.Dialog(c, open, overlay.DialogOptions{
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Title: core.Msg(c, "tool_approval_dialog.title"), Description: opts.Reason, KeepOnBackdrop: true, HideClose: true,
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Actions: func() {
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// Deny first: a reflexive Enter never runs the tool.
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if core.AutoFocus(c, input.Button(c, core.Msg(c, "tool_approval_dialog.deny"), input.ButtonOptions{Variant: input.Secondary})).Clicked() {
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r.Denied = true
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}
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if input.Button(c, core.Msg(c, "tool_approval_dialog.allow"), input.ButtonOptions{}).Clicked() {
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r.Allowed = true
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}
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},
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}, func() {
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ui.Column(c).Gap(u * 2).Children(func() {
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ui.Row(c).Gap(u * 2).AlignItems(ui.Center).Children(func() {
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AgentCaption(c, core.Msg(c, "tool_approval_dialog.tool"))
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ui.Text(c, opts.Tool).Font(theme.MonoFont).FontWeight(600)
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})
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if opts.Args != "" {
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AgentCode(c, "json", agentPrettyJSON(opts.Args), 260)
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}
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})
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})
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if was && !*open && !r.Allowed {
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r.Denied = true // Escape
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}
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if r.Allowed || r.Denied {
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slog.Debug("mujica: tool_approval_dialog choose", "tool", opts.Tool, "allowed", r.Allowed)
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*open = false
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}
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return r
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}
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