Files
MujicaUI/chat/message_actions.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

113 lines
3.3 KiB
Go

package chat
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
)
// MessageAction is one action on a chat message.
type MessageAction int
const (
ActionCopy MessageAction = iota + 1
ActionRegenerate
ActionEdit
ActionLike
ActionDislike
ActionSpeak
ActionShare
)
// MessageFeedback is the user's rating of an assistant message.
type MessageFeedback int
const (
FeedbackNone MessageFeedback = iota
FeedbackLiked
FeedbackDisliked
)
// MessageActionsOptions configure MessageActions.
type MessageActionsOptions struct {
// Feedback holds the rating; nil hides like and dislike.
Feedback *MessageFeedback
}
// MessageActionsResult is the toolbar's element and the action chosen this frame.
type MessageActionsResult struct {
Element ui.Element
action MessageAction
}
// Action returns the action the user chose this frame.
func (r MessageActionsResult) Action() (MessageAction, bool) { return r.action, r.action != 0 }
// messageActionIcons names each action's icon and copy key.
var messageActionIcons = map[MessageAction][2]string{
ActionCopy: {"copy", "message_actions.copy"},
ActionRegenerate: {"refresh-cw", "message_actions.regenerate"},
ActionEdit: {"pencil", "message_actions.edit"},
ActionLike: {"thumbs-up", "message_actions.like"},
ActionDislike: {"thumbs-down", "message_actions.dislike"},
ActionSpeak: {"volume-2", "message_actions.speak"},
ActionShare: {"share-2", "message_actions.share"},
}
// messageActionsFor lists the actions a role's messages offer.
func messageActionsFor(role MessageRole, rated bool) []MessageAction {
switch role {
case MessageUser:
return []MessageAction{ActionCopy, ActionEdit}
case MessageAssistant:
if rated {
return []MessageAction{ActionCopy, ActionRegenerate, ActionLike, ActionDislike, ActionSpeak, ActionShare}
}
return []MessageAction{ActionCopy, ActionRegenerate, ActionSpeak, ActionShare}
case MessageSystem:
return []MessageAction{ActionCopy}
case MessageError:
return []MessageAction{ActionCopy, ActionRegenerate}
}
panic("mujica: unknown MessageRole")
}
// MessageActions is a toolbar of the actions a role's message offers; arrows move between them.
func MessageActions(c *ui.Context, role MessageRole, opts MessageActionsOptions) MessageActionsResult {
var r MessageActionsResult
r.Element = ui.Row(c).Gap(core.Density(c).Unit()).AlignItems(ui.Center).FocusGroup(ui.Horizontal).
Role(ui.RoleToolbar).Label(core.Msg(c, "message_actions.label"))
disabled := r.Element.IsDisabled()
r.Element.Children(func() {
for _, a := range messageActionsFor(role, opts.Feedback != nil) {
ic := messageActionIcons[a]
hit := false
if a == ActionLike || a == ActionDislike {
want := FeedbackLiked
if a == ActionDislike {
want = FeedbackDisliked
}
on := *opts.Feedback == want
if codeBlockToggle(c, ic[0], core.Msg(c, ic[1]), &on) && !disabled {
hit = true
if on {
*opts.Feedback = want
} else {
*opts.Feedback = FeedbackNone
}
}
} else {
hit = core.IconAction(c, icons.Must(ic[0]), core.Msg(c, ic[1])).Tooltip(core.Msg(c, ic[1])).Clicked() && !disabled
}
if hit {
r.action = a
slog.Debug("mujica: message_actions action", "action", a)
}
}
})
return r
}