Files
MujicaUI/chat/message_editor.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

61 lines
1.9 KiB
Go

package chat
import (
"log/slog"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
)
// MessageEditorOptions configure a MessageEditor.
type MessageEditorOptions struct {
// Original is the sent text; saving it unchanged is not allowed.
Original string
}
// MessageEditorResult is the editor's element and its outcome this frame.
type MessageEditorResult struct {
Element ui.Element
saved, canceled bool
}
// Saved reports a save; the caller makes a new branch from the draft.
func (r MessageEditorResult) Saved() bool { return r.saved }
// Canceled reports Cancel or Escape.
func (r MessageEditorResult) Canceled() bool { return r.canceled }
// MessageEditor edits a sent message in *draft; Cmd+Enter saves, Escape cancels.
func MessageEditor(c *ui.Context, draft *string, opts MessageEditorOptions) MessageEditorResult {
if draft == nil {
panic("mujica: MessageEditor needs a draft")
}
u := core.Density(c).Unit()
var r MessageEditorResult
r.Element = ui.Column(c).Gap(u * 2).MinWidth(0)
disabled := r.Element.IsDisabled()
r.Element.Children(func() {
area := input.TextArea(c, draft, input.TextAreaOptions{Label: core.Msg(c, "message_editor.label"), MaxHeight: 240})
ok := strings.TrimSpace(*draft) != "" && *draft != opts.Original
escape := area.Input.Shortcut(0, ui.KeyEscape)
ui.Row(c).Gap(u * 2).Justify(ui.End).Children(func() {
if input.Button(c, core.Msg(c, "message_editor.cancel"), input.ButtonOptions{Variant: input.Secondary}).Clicked() || escape {
r.canceled = !disabled
}
if input.Button(c, core.Msg(c, "message_editor.save"), input.ButtonOptions{Disabled: !ok}).Clicked() || area.Submitted() && ok {
r.saved = !disabled
}
})
})
if r.saved {
slog.Debug("mujica: message_editor save", "chars", len(*draft))
}
if r.canceled {
slog.Debug("mujica: message_editor cancel")
}
return r
}