Files
MujicaUI/chat/message_header.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

72 lines
1.9 KiB
Go

package chat
import (
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// MessageStatus is where a chat message is in its delivery.
type MessageStatus int
const (
// MessageNoStatus shows no status.
MessageNoStatus MessageStatus = iota
MessageSending
MessageStreaming
MessageSent
MessageFailed
)
// MessageHeaderOptions configure a MessageHeader; zero fields are hidden.
type MessageHeaderOptions struct {
Model string
Time time.Time
Status MessageStatus
}
// MessageHeader shows a message's model, time and status as icon and text.
func MessageHeader(c *ui.Context, opts MessageHeaderOptions) ui.Element {
k := core.Tokens(c)
u := core.Density(c).Unit()
small := core.FontSize(c, theme.CaptionSize)
row := ui.Row(c).Gap(u * 2).AlignItems(ui.Center).FontSize(small).TextColor(k.TextMuted)
row.Children(func() {
if opts.Model != "" {
ui.Text(c, opts.Model).FontWeight(600).TextColor(k.Text).SingleLine()
}
if !opts.Time.IsZero() {
ui.Text(c, opts.Time.Format(core.Msg(c, "message_header.time"))).FontFeatures("tnum").SingleLine()
}
if opts.Status == MessageNoStatus {
return
}
key, icon, color := "", "", k.TextMuted
switch opts.Status {
case MessageSending:
key, icon = "message_header.sending", "clock"
case MessageStreaming:
key = "message_header.streaming"
case MessageSent:
key, icon = "message_header.sent", "check"
case MessageFailed:
key, icon, color = "message_header.failed", "circle-alert", k.Danger
default:
panic("mujica: unknown MessageStatus")
}
ui.Row(c).Gap(u).AlignItems(ui.Center).TextColor(color).Children(func() {
if icon == "" {
core.Spinner(c, core.SpinnerOptions{Size: 12, Label: core.Msg(c, key)})
} else {
ui.Icon(c, icons.Must(icon)).Size(12, 12)
}
ui.Text(c, core.Msg(c, key)).SingleLine()
})
})
return row
}