MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
162 lines
4.6 KiB
Go
162 lines
4.6 KiB
Go
package code
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/data"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// Variable is a debugged value; Changed marks new values.
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type Variable struct {
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Name, Value, Type string
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Changed bool
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Children []Variable
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}
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// VariablesPanelState is the open rows, choice and edit.
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type VariablesPanelState struct {
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outline ui.OutlineState[string]
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cursor int
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byPath map[string]*Variable
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kids map[string][]string
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roots []string
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data *Variable
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n int
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editing string
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draft string
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started bool
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}
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// VariablesPanelOptions configure a VariablesPanel.
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type VariablesPanelOptions struct {
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Disabled bool
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}
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// VariableEdit is a typed value for a dotted Path.
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type VariableEdit struct{ Path, Value string }
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// VariablesPanelResult carries a committed edit.
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type VariablesPanelResult struct {
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Element ui.Element
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Edited *VariableEdit
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}
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// VariablesPanel shows an editable variable tree.
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func VariablesPanel(c *ui.Context, vars []Variable, s *VariablesPanelState, opts VariablesPanelOptions) VariablesPanelResult {
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if s == nil {
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panic("mujica: VariablesPanel needs a state")
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}
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if !s.started {
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s.started, s.cursor = true, -1
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}
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variablesIndex(vars, s)
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k := core.Tokens(c)
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d := core.Density(c)
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var res VariablesPanelResult
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res.Element = CodePanel(c).Disabled(opts.Disabled)
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disabled := res.Element.IsDisabled()
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if disabled {
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s.editing = ""
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}
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res.Element.Children(func() {
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if len(vars) == 0 {
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CodeCaption(c, core.Msg(c, "variables_panel.empty")).Padding(d.Unit() * 4)
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return
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}
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s.outline.List.Selected = &s.cursor
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s.outline.List.Label = func(i int) string { return s.byPath[s.outline.Item(i)].Name }
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children := func(p string) []string { return s.kids[p] }
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restore := data.DataSelectTheme(c, 0)
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e := ui.Outline(c, &s.outline, s.roots, children, func(p string) {
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v := s.byPath[p]
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ui.Row(c).MinHeight(d.ControlHeight() - 2*c.Theme().Space(1)).Gap(d.Unit() * 2).AlignItems(ui.Center).Grow(1).MinWidth(0).Children(func() {
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CodeMono(c, v.Name).TextColor(k.Info).Shrink(0)
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if s.editing == p {
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in := input.TextInput(c, &s.draft, input.TextInputOptions{Label: core.Msg(c, "variables_panel.value")})
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in.Element.Grow(1).MinWidth(0)
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core.AutoFocus(c, in.Input)
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switch {
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case in.Input.Shortcut(0, ui.KeyEscape):
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s.editing = ""
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case in.Submitted() && !disabled:
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res.Edited = &VariableEdit{Path: p, Value: s.draft}
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s.editing = ""
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slog.Debug("mujica: variables_panel edit", "path", p)
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}
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return
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}
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variablesValue(c, v)
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})
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})
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restore()
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e.Grow(1).MinHeight(d.ControlHeight() * 3)
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internal.Ring(e, k.Focus, theme.ControlRadius)
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if disabled || s.editing != "" || s.cursor < 0 || s.cursor >= s.outline.Rows() {
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return
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}
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p := s.outline.Item(s.cursor)
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if len(s.kids[p]) == 0 && s.byPath[p].Children == nil && (e.Submitted() || e.Shortcut(0, ui.KeyF2)) {
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s.editing, s.draft = p, s.byPath[p].Value
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slog.Debug("mujica: variables_panel editing", "path", p)
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}
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})
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return res
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}
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// variablesValue shows a value, marking changed ones.
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func variablesValue(c *ui.Context, v *Variable) {
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k := core.Tokens(c)
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if v.Changed {
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ui.Box(c).Size(7, 7).Shrink(0).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
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p.FillPath(internal.Diamond(r.X+r.W/2, r.Y+r.H/2, r.W), k.AccentText)
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})
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}
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val := CodeMono(c, v.Value).MinWidth(0)
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if v.Changed {
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val.FontWeight(700).TextColor(k.AccentText).Description(core.Msg(c, "variables_panel.changed"))
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}
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ui.Spacer(c)
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if v.Type != "" {
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CodeCaption(c, v.Type).Shrink(0)
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}
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}
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// variablesIndex keys variables by dotted path.
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func variablesIndex(vars []Variable, s *VariablesPanelState) {
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var first *Variable
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if len(vars) > 0 {
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first = &vars[0]
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}
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if s.data == first && s.n == len(vars) && s.byPath != nil {
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return
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}
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s.data, s.n = first, len(vars)
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s.byPath, s.kids = map[string]*Variable{}, map[string][]string{}
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var walk func(list []Variable, prefix string) []string
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walk = func(list []Variable, prefix string) []string {
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paths := []string{}
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for i := range list {
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p := list[i].Name
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if prefix != "" {
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p = prefix + "." + p
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}
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if _, dup := s.byPath[p]; dup {
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panic("mujica: duplicate variable path " + p)
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}
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s.byPath[p] = &list[i]
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if list[i].Children != nil {
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s.kids[p] = walk(list[i].Children, p)
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}
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paths = append(paths, p)
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}
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return paths
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}
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s.roots = walk(vars, "")
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}
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