MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.2 KiB
1.2 KiB
094 Spinner 加载标记
用途
表示未知长度的加载:四个菱形绕中心旋转。可调尺寸,可显示说明文字。Button 的加载状态也使用它。标记基于 MyGo ui.Spinner 元素重绘,读屏视为不确定进度。
最小示例
core.Spinner(c, core.SpinnerOptions{Size: 20, Label: "Syncing", ShowLabel: true})
签名:func Spinner(c *ui.Context, opts SpinnerOptions) ui.Element
参数
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
Size |
float32 |
16 | 标记边长(DIP);负数、NaN 或无穷 panic。 |
Label |
string |
内置“Loading / 加载中” | 无障碍名称;ShowLabel 时也显示在旁边。 |
ShowLabel |
bool |
false |
在标记旁显示说明。 |
Color |
ui.Color |
AccentText |
标记颜色。 |
状态
- 只在被绘制时请求重绘:不再构建(隐藏或停止加载)或滚出视口后动画立即停止,不留定时器。
- 减少动画模式下静止显示,保留名称与说明。
事件
无。
键盘操作
不可聚焦。
限制
- 每帧重绘,而非 MyGo 自带 spinner 的分步重绘;只在显示时产生开销。