MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
27 lines
822 B
Go
27 lines
822 B
Go
package feedback
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import (
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"math"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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)
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// OrbitLoader moves a diamond around a ring of diamonds.
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func OrbitLoader(c *ui.Context, opts LoaderOptions) ui.Element {
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return loaderMark(c, opts, "orbit_loader", 1, 1600, func(p *ui.Painter, r ui.Rect, t float64, col ui.Color, still bool) {
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cx, cy, rad := r.X+r.W/2, r.Y+r.H/2, r.W*0.36
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at := func(turn float64) (float32, float32) {
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a := 2*math.Pi*turn - math.Pi/2
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return internal.Snap(p, cx+rad*float32(math.Cos(a))), internal.Snap(p, cy+rad*float32(math.Sin(a)))
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}
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for i := range 8 {
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x, y := at(float64(i) / 8)
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p.FillPath(internal.Diamond(x, y, r.W*0.12), col.Alpha(0.3))
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}
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x, y := at(t)
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p.FillPath(internal.Diamond(x, y, internal.Snap(p, r.W*0.28)), col)
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})
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}
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