Files
MujicaUI/feedback/shimmer_text.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

46 lines
1.3 KiB
Go

package feedback
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
)
// ShimmerTextOptions configure a ShimmerText.
type ShimmerTextOptions struct {
// Active sweeps the light; false shows plain muted text.
Active bool
}
// ShimmerText sweeps light across a status such as "Thinking".
func ShimmerText(c *ui.Context, text string, opts ShimmerTextOptions) ui.Element {
if text == "" {
panic("mujica: ShimmerText needs text")
}
k := core.Tokens(c)
still := c.Preferences().ReduceMotion
if !opts.Active || still {
e := ui.Text(c, text).TextColor(k.TextMuted).SingleLine()
if opts.Active {
e.Role(ui.RoleStatus)
}
return e
}
runes := []rune(text)
size := c.Theme().FontSize
// The text keeps layout and name; the sweep paints over.
e := ui.Text(c, text).TextColor(ui.Transparent).Role(ui.RoleStatus).SingleLine()
e.DrawOver(func(p *ui.Painter, r ui.Rect) {
p.AnimationFrame()
t := float32(p.Now().UnixMilli()%1800) / 1800
at := t*float32(len(runes)+6) - 3
spans := make([]ui.Span, len(runes))
for i, ch := range runes {
d := max(0, 1-core.Abs32(float32(i)-at)/3)
spans[i] = ui.Span{Text: string(ch), Size: size, Color: k.TextMuted.Mix(k.Text, d)}
}
p.Clip(r, 0, func() { p.RichText(r.X, r.Y, 0, spans...) })
})
return e
}