MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
152 lines
4.8 KiB
Go
152 lines
4.8 KiB
Go
package files
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// Collaborator is someone working on the same document.
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type Collaborator struct {
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ID, Name string
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Image *ui.Bitmap
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// Away marks someone present but idle.
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Away bool
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}
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// PresenceAvatarsOptions configure PresenceAvatars.
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type PresenceAvatarsOptions struct {
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// Max avatars show before the "+N" button; zero is 4.
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Max int
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// Following identifies the followed collaborator, empty for none.
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Following string
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// Size is the avatar diameter; zero is 28.
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Size float32
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Disabled bool
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}
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// PresenceAvatarsResult is the avatars and the follow request this frame.
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type PresenceAvatarsResult struct {
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Element ui.Element
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// Follow identifies a collaborator; Unfollow requests stopping.
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Follow string
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Unfollow bool
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}
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// PresenceAvatars displays collaborators, overflow count and follow actions.
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func PresenceAvatars(c *ui.Context, people []Collaborator, opts PresenceAvatarsOptions) PresenceAvatarsResult {
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if opts.Max < 0 || opts.Size < 0 {
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panic("mujica: PresenceAvatars Max and Size must not be negative")
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}
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limit, size := opts.Max, opts.Size
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if limit == 0 {
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limit = 4
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}
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if size == 0 {
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size = 28
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}
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u := core.Density(c).Unit()
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var res PresenceAvatarsResult
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res.Element = ui.Row(c).AlignItems(ui.Center).Gap(u).Role(ui.RoleGroup).Label(fmt.Sprintf(core.Msg(c, "presence_avatars.label"), len(people))).
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FocusGroup(ui.Horizontal).Disabled(opts.Disabled)
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disabled := res.Element.IsDisabled()
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open := ui.Local(res.Element, "presence_avatars.open", func() bool { return false })
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rows := ui.Local(res.Element, "presence_avatars.rows", func() ui.ListState { return ui.ListState{} })
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*open = *open && len(people) > limit && !disabled
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pick := func(p Collaborator) {
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if disabled {
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return
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}
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if p.ID == opts.Following {
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res.Unfollow = true
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} else {
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res.Follow = p.ID
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}
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*open = false
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slog.Debug("mujica: presence_avatars follow", "id", p.ID, "unfollow", res.Unfollow)
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}
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res.Element.Children(func() {
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for i, p := range people {
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if i >= limit {
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break
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}
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if presenceAvatar(c, p, size, p.ID == opts.Following).Clicked() {
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pick(p)
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}
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}
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if extra := len(people) - limit; extra > 0 {
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more := ui.ButtonBase(c).Size(max(size+4, theme.MinHitSize), max(size+4, theme.MinHitSize)).Radius((size + 4) / 2).Label(fmt.Sprintf(core.Msg(c, "presence_avatars.more"), extra))
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presenceStyle(c, more, size, false)
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more.Children(func() {
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ui.Text(c, fmt.Sprintf("+%d", extra)).FontSize(core.FontSize(c, theme.CaptionSize)).FontWeight(600)
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})
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if more.Clicked() && !disabled {
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*open = !*open
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}
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overlay.Popover(c, more, open, overlay.PopoverOptions{Label: core.Msg(c, "presence_avatars.others")}, func() {
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rows.Key = func(i int) any { return people[limit+i].ID }
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ui.List(c, rows, extra, func(i int) {
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p := people[limit+i]
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ui.Row(c.Key(p.ID)).Gap(u * 2).AlignItems(ui.Center).Children(func() {
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if presenceAvatar(c, p, 24, p.ID == opts.Following).Clicked() {
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pick(p)
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}
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ui.Text(c, p.Name).SingleLine()
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})
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}).Width(260).Height(min(240, float32(extra)*core.Density(c).ControlHeight()))
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})
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}
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})
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return res
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}
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// presenceAvatar builds a collaborator button with presence status.
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func presenceAvatar(c *ui.Context, p Collaborator, size float32, following bool) ui.Element {
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if p.ID == "" {
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panic("mujica: Collaborator needs an ID")
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}
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k := core.Tokens(c)
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key := "presence_avatars.follow"
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if following {
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key = "presence_avatars.unfollow"
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}
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b := ui.ButtonBase(c.Key(p.ID)).Size(max(size+4, theme.MinHitSize), max(size+4, theme.MinHitSize)).Radius((size + 4) / 2).Label(fmt.Sprintf(core.Msg(c, key), p.Name)).Tooltip(p.Name)
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if p.Away {
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b.Description(core.Msg(c, "presence_avatars.away"))
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}
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presenceStyle(c, b, size, following)
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return b.Children(func() {
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display.Avatar(c, p.Name, display.AvatarOptions{Image: p.Image, Size: size})
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dot := ui.Box(c).Size(9, 9).Radius(4.5).Absolute().Right(0).Bottom(0).Border(1.5, k.Surface).Role(ui.RoleNone)
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if p.Away {
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dot.Background(k.Surface).Border(1.5, k.TextMuted)
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} else {
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dot.Background(k.Success)
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}
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})
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}
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// presenceStyle styles hover, focus and following rings.
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func presenceStyle(c *ui.Context, b ui.Element, size float32, following bool) {
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k := core.Tokens(c)
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b.Shrink(0).Background(k.Surface).FocusRing(false)
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if b.Hovered() {
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b.Background(k.SurfaceHover)
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}
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b.DrawOver(func(p *ui.Painter, r ui.Rect) {
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if following {
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p.Stroke(r, k.AccentText, r.W/2, 2)
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}
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if b.FocusVisible() {
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internal.FocusRing(p, r, r.W/2, k.Focus)
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}
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})
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}
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