Files
MujicaUI/files/reactions.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

118 lines
3.7 KiB
Go

package files
import (
"fmt"
"log/slog"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// Reaction is an emoji and who reacted with it.
type Reaction struct {
Emoji string
Count int
// Mine marks the user's own reaction.
Mine bool
// People names who reacted, for the tooltip.
People []string
}
// ReactionsOptions configure Reactions.
type ReactionsOptions struct {
// Choices are the emoji the add picker offers; required.
Choices []string
Disabled bool
}
// ReactionsResult exposes reactions and requested changes.
type ReactionsResult struct {
Element ui.Element
// Toggled identifies a reaction; Added identifies a picker choice.
Toggled, Added string
}
// Reactions displays counts, toggles and an add picker.
func Reactions(c *ui.Context, reactions []Reaction, opts ReactionsOptions) ReactionsResult {
if len(opts.Choices) == 0 {
panic("mujica: Reactions needs Choices")
}
u := core.Density(c).Unit()
var res ReactionsResult
res.Element = ui.Row(c).Wrap().Gap(u * 2).AlignItems(ui.Center).Role(ui.RoleGroup).Label(core.Msg(c, "reactions.label")).Disabled(opts.Disabled)
disabled := res.Element.IsDisabled()
open := ui.Local(res.Element, "reactions.open", func() bool { return false })
*open = *open && !disabled
res.Element.Children(func() {
for _, r := range reactions {
if r.Count < 1 || r.Emoji == "" {
panic("mujica: Reaction needs an Emoji and a positive Count")
}
if reactionChip(c, r).Clicked() && !disabled {
res.Toggled = r.Emoji
}
}
add := core.IconAction(c, icons.Must("plus"), core.Msg(c, "reactions.add"))
if add.Clicked() && !disabled {
*open = !*open
}
overlay.Popover(c, add, open, overlay.PopoverOptions{Label: core.Msg(c, "reactions.pick")}, func() {
ui.Grid(c).Columns(min(len(opts.Choices), 6)).Gap(u).FocusGroup(ui.Horizontal).Children(func() {
for _, e := range opts.Choices {
b := ui.ButtonBase(c.Key(e)).Size(36, 36).Radius(theme.ControlRadius).Label(e)
internal.Ring(b, core.Tokens(c).Focus, theme.ControlRadius)
if b.Hovered() {
b.Background(core.Tokens(c).SurfaceHover)
}
b.Children(func() { ui.Text(c, e).FontSize(core.FontSize(c, 20)) })
if b.Clicked() && !disabled {
res.Added, *open = e, false
}
}
})
})
})
if res.Toggled != "" || res.Added != "" {
slog.Debug("mujica: reactions change", "toggled", res.Toggled != "", "added", res.Added != "")
}
return res
}
// reactionChip frames and marks the current user's reaction.
func reactionChip(c *ui.Context, r Reaction) ui.Element {
k := core.Tokens(c)
u := core.Density(c).Unit()
label := fmt.Sprintf(core.Msg(c, "reactions.count"), r.Emoji, r.Count)
if r.Mine {
label += ", " + core.Msg(c, "reactions.mine")
}
b := ui.ButtonBase(c.Key(r.Emoji)).MinHeight(theme.MinHitSize).MinWidth(theme.MinHitSize).Padding(0, u*2).Gap(u).
Radius(theme.MinHitSize / 2).Role(ui.RoleToggleButton).Selected(r.Mine).Label(label).Transition(core.ColorFade)
if len(r.People) > 0 {
b.Tooltip(strings.Join(r.People, ", "))
}
internal.Ring(b, k.Focus, theme.MinHitSize/2)
bg, border := k.Surface, k.Border
if r.Mine {
bg, border = k.Selection, k.AccentText
}
if b.Hovered() && !r.Mine {
bg = k.SurfaceHover
}
b.Background(bg).Border(theme.BorderWidth, border)
return b.Children(func() {
ui.Text(c, r.Emoji)
fg := k.TextMuted
if r.Mine {
fg = k.AccentText
}
ui.Text(c, fmt.Sprint(r.Count)).FontFeatures("tnum").FontWeight(600).TextColor(fg)
})
}