Files
MujicaUI/finance/sentiment_gauge_test.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

67 lines
2.0 KiB
Go

package finance
import (
"testing"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/data"
)
func TestSentimentGaugeBandsAndBoundary(t *testing.T) {
for i, value := range []float64{0, 20, 40, 60, 80, 100} {
tt := chatTester(400, 300, func(c *ui.Context) { SentimentGauge(c, value, SentimentGaugeOptions{Label: "Sentiment"}) })
words := []string{"Extreme fear", "Fear", "Neutral", "Greed", "Extreme greed", "Extreme greed"}
if !tt.HasText(words[i]) {
t.Fatalf("value %v texts %q", value, tt.Texts())
}
}
marketsPanic(t, func(c *ui.Context) { SentimentGauge(c, 101, SentimentGaugeOptions{}) })
}
func TestSentimentGaugeSnapshot(t *testing.T) {
snapshot(t, "sentiment_gauge", 320, 280, func(c *ui.Context) {
ui.Column(c).Padding(16).Gap(12).Fill().Children(func() {
SentimentGauge(c, 72, SentimentGaugeOptions{Label: "Fear & Greed"})
})
})
}
func TestSentimentGaugeKeyboardReadout(t *testing.T) {
tt := chatTester(400, 300, func(c *ui.Context) { SentimentGauge(c, 72, SentimentGaugeOptions{Label: "Sentiment"}) })
tt.Key(0, ui.KeyTab)
tt.Key(0, ui.KeyRight)
if len(tt.Announcements()) == 0 {
t.Fatal("missing keyboard readout")
}
}
func TestSentimentGaugeStatesKeepSize(t *testing.T) {
status := data.DataReady
empty := false
retried := 0
var bounds ui.Rect
tt := chatTester(400, 300, func(c *ui.Context) {
bounds = SentimentGauge(c, 72, SentimentGaugeOptions{Label: "Sentiment", Status: status, Empty: empty, Error: "Caller failed", Retry: func() { retried++ }}).Bounds()
})
settled := func() float32 { tt.Frame(); return bounds.H } // Bounds reads the previous frame
height := settled()
status = data.DataLoading
tt.Frame()
if h := settled(); h != height {
t.Fatalf("loading height %v, ready %v", h, height)
}
status = data.DataFailed
tt.Frame()
_ = tt.Click("Retry")
if retried != 1 {
t.Fatalf("retries %d", retried)
}
status = data.DataReady
empty = true
tt.Frame()
if h := settled(); !tt.HasText("No data") || h != height {
t.Fatalf("empty height %v, ready %v", h, height)
}
}