MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
129 lines
3.3 KiB
Go
129 lines
3.3 KiB
Go
package input
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ButtonGroupItem is one button of a ButtonGroup. Give Label, Icon or both; icon-only needs Name.
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type ButtonGroupItem struct {
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Label string
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Icon *ui.SVG
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// Name names an icon-only item for assistive technology.
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Name string
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Disabled bool
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}
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// ButtonGroupOptions configure a ButtonGroup.
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type ButtonGroupOptions struct {
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Vertical bool
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// Label names the group for assistive technology.
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Label string
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Disabled bool
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}
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// ButtonGroupResult is the group element and the item clicked this frame.
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type ButtonGroupResult struct {
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Element ui.Element
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clicked int
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}
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// ClickedItem returns the index of the item clicked this frame, or -1.
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func (r ButtonGroupResult) ClickedItem() int { return r.clicked }
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// ButtonGroup joins buttons in one bordered strip; arrows move between them.
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func ButtonGroup(c *ui.Context, items []ButtonGroupItem, opts ButtonGroupOptions) ButtonGroupResult {
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if len(items) == 0 {
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panic("mujica: ButtonGroup needs items")
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}
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k := core.Tokens(c)
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d := core.Density(c)
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orient, last := ui.Horizontal, len(items)-1
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g := ui.Row(c).AlignItems(ui.Stretch).Shrink(0)
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if opts.Vertical {
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orient = ui.Vertical
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g.Column()
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}
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g.FocusGroup(orient).Role(ui.RoleToolbar).Label(opts.Label).Disabled(opts.Disabled)
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r := ButtonGroupResult{Element: g, clicked: -1}
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g.Children(func() {
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for i, it := range items {
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if it.Label == "" && it.Icon == nil {
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panic("mujica: ButtonGroupItem needs a Label or an Icon")
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}
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if it.Label == "" && it.Name == "" {
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panic("mujica: icon-only ButtonGroupItem needs a Name")
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}
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b := ui.ButtonBase(c.Key(i)).MinHeight(d.ControlHeight()).MinWidth(d.ControlHeight()).
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Padding(0, d.Unit()*3).Gap(d.Unit() * 2).Disabled(it.Disabled)
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internal.Ring(b, k.Focus, theme.ControlRadius)
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if it.Name != "" {
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b.Label(it.Name)
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}
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bg := k.Surface
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if b.Pressed() {
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bg = k.Selection
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} else if b.Hovered() {
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bg = k.SurfaceHover
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}
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b.Background(bg).TextColor(k.Text).Transition(core.ColorFade)
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b.Radius(buttonGroupCorners(i, last, opts.Vertical)...)
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b.Border(theme.BorderWidth, k.ControlBorder).BorderWidth(buttonGroupEdges(i, opts.Vertical)...)
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b.Children(func() {
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if it.Icon != nil {
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ui.Icon(c, it.Icon).Size(16, 16)
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}
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if it.Label != "" {
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ui.Text(c, it.Label).SingleLine()
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}
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})
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if b.Clicked() {
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r.clicked = i
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slog.Debug("mujica: button_group click", "item", i)
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}
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}
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})
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return r
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}
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// buttonGroupCorners rounds only the outer corners of item i of 0..last.
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func buttonGroupCorners(i, last int, vertical bool) []float32 {
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var tl, tr, br, bl float32
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r := theme.ControlRadius
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first, end := i == 0, i == last
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if vertical {
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if first {
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tl, tr = r, r
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}
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if end {
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br, bl = r, r
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}
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} else {
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if first {
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tl, bl = r, r
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}
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if end {
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tr, br = r, r
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}
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}
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return []float32{tl, tr, br, bl}
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}
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// buttonGroupEdges draws each shared edge once: items after the first skip the leading one.
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func buttonGroupEdges(i int, vertical bool) []float32 {
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w := theme.BorderWidth
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switch {
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case i == 0:
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return []float32{w}
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case vertical:
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return []float32{0, w, w, w}
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default:
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return []float32{w, w, w, 0}
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}
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}
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