Files
MujicaUI/internal/paint.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

44 lines
1.1 KiB
Go

// Package internal holds drawing shared by MujicaUI components.
package internal
import (
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// FocusRing strokes the keyboard ring outside r, leaving the focus gap.
func FocusRing(p *ui.Painter, r ui.Rect, radius float32, c ui.Color) {
o := theme.FocusGap + theme.FocusWidth
p.Stroke(ui.Rect{X: r.X - o, Y: r.Y - o, W: r.W + 2*o, H: r.H + 2*o}, c, radius+o, theme.FocusWidth)
}
// Ring replaces MyGo's ring on e with the MujicaUI ring.
func Ring(e ui.Element, c ui.Color, radius float32) ui.Element {
return e.FocusRing(false).DrawOver(func(p *ui.Painter, r ui.Rect) {
if e.FocusVisible() {
FocusRing(p, r, radius, c)
}
})
}
// Diamond returns a rhombus of size s centered at (cx, cy).
func Diamond(cx, cy, s float32) *ui.Path {
var p ui.Path
h := s / 2
p.MoveTo(cx, cy-h)
p.LineTo(cx+h, cy)
p.LineTo(cx, cy+h)
p.LineTo(cx-h, cy)
p.Close()
return &p
}
// Snap rounds v to MyGo's quarter-device-pixel path cache grid.
func Snap(p *ui.Painter, v float32) float32 {
g := 4 * p.Scale()
return float32(math.Round(float64(v*g))) / g
}