MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
73 lines
2.2 KiB
Go
73 lines
2.2 KiB
Go
package layout
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// dividerDiamond is the ornament's size in DIPs.
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const dividerDiamond float32 = 7
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// DividerOptions configure a Divider.
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type DividerOptions struct {
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// Vertical draws a line down a row instead of across a column.
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Vertical bool
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// Label sits in the middle of a horizontal divider.
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Label string
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// Ornament draws the line in the ornament color with a single diamond in the middle; a Label replaces the diamond.
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Ornament bool
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}
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// Divider is a thin separating line. It never takes focus and its ornament is not read out.
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func Divider(c *ui.Context, opts DividerOptions) ui.Element {
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if opts.Vertical && opts.Label != "" {
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panic("mujica: a vertical Divider cannot have a Label")
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}
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k := core.Tokens(c)
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line := k.Border
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if opts.Ornament {
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line = k.Ornament
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}
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if opts.Label == "" && !opts.Ornament {
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e := ui.Box(c).Background(line).Shrink(0).AlignSelf(ui.Stretch)
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if opts.Vertical {
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return e.Width(theme.BorderWidth)
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}
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return e.Height(theme.BorderWidth)
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}
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if opts.Label == "" && !opts.Vertical {
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gap := core.Density(c).Unit()*2 + dividerDiamond/2
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return ui.Box(c).Height(dividerDiamond).Shrink(0).AlignSelf(ui.Stretch).Draw(func(p *ui.Painter, r ui.Rect) {
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internal.RuleDiamond(p, r, gap, dividerDiamond, line)
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})
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}
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e := ui.Row(c).Gap(core.Density(c).Unit() * 2).Shrink(0).AlignSelf(ui.Stretch)
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if opts.Vertical {
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e.Column().AlignItems(ui.Center)
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}
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segment := func() {
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s := ui.Box(c).Grow(1).Background(line)
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if opts.Vertical {
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s.Width(theme.BorderWidth)
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} else {
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s.Height(theme.BorderWidth)
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}
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}
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return e.Children(func() {
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segment()
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if opts.Label != "" {
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ui.Text(c, opts.Label).Font(theme.SerifFont).FontSize(core.FontSize(c, theme.CaptionSize)).
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TextColor(k.TextMuted).SingleLine().Shrink(0)
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} else {
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ui.Box(c).Size(dividerDiamond, dividerDiamond).Shrink(0).Role(ui.RoleNone).
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Draw(func(p *ui.Painter, r ui.Rect) {
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p.FillPath(internal.Diamond(r.X+r.W/2, r.Y+r.H/2, r.W), k.Ornament)
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})
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}
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segment()
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})
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}
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