Files
MujicaUI/layout/grid.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

77 lines
2.1 KiB
Go

package layout
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
)
// GridOptions configure a Grid.
type GridOptions struct {
// Columns size each column with ui.Fixed, ui.Fr or ui.FitContent; nil is one Fr(1) column.
Columns []ui.Track
// Rows size the first rows; rows added after fit their content.
Rows []ui.Track
// Gap defaults to SpaceM.
Gap Space
// RowGap defaults to Gap.
RowGap Space
}
// Grid lays children out in columns and rows; GridCell places and spans them.
func Grid(c *ui.Context, opts GridOptions, children func()) ui.Element {
if children == nil {
panic("mujica: Grid needs children")
}
d := core.Density(c)
gap := containerSpace(d, opts.Gap, SpaceM)
rowGap := gap
if opts.RowGap != SpaceDefault {
rowGap = containerSpace(d, opts.RowGap, SpaceM)
}
cols := opts.Columns
if len(cols) == 0 {
cols = []ui.Track{ui.Fr(1)}
}
e := ui.Grid(c).ColumnTracks(cols...).GapX(gap).GapY(rowGap)
if len(opts.Rows) > 0 {
e.RowTracks(opts.Rows...)
}
return e.Children(children)
}
// GridCellOptions place one cell. Lines count from 1; zero places the cell automatically.
type GridCellOptions struct {
Column, Row int
// ColumnSpan and RowSpan default to 1; -1 spans to the last track.
ColumnSpan, RowSpan int
}
// GridCell is one child of a Grid, placed and spanned by opts; build makes one element, stretched over the cell.
func GridCell(c *ui.Context, opts GridCellOptions, build func()) ui.Element {
if build == nil {
panic("mujica: GridCell needs build")
}
if opts.Column < 0 || opts.Row < 0 {
panic("mujica: GridCell Column and Row count from 1")
}
if opts.ColumnSpan < -1 || opts.RowSpan < -1 {
panic("mujica: GridCell spans must be positive, or -1 for the rest")
}
// A one-track grid stretches its child over the whole cell, as the grid does its own children.
e := ui.Grid(c).Columns(1).GridRows(1)
if opts.Column > 0 {
e.ColumnStart(opts.Column)
}
if opts.Row > 0 {
e.RowStart(opts.Row)
}
if opts.ColumnSpan != 0 {
e.ColumnSpan(opts.ColumnSpan)
}
if opts.RowSpan != 0 {
e.RowSpan(opts.RowSpan)
}
return e.Children(build)
}